S-1: RPM Interactive Files S-1 for IPO, Highlighting AI-Powered Content Platforms Amidst Significant Losses and Going Concern Doubts

Sentiment:

Initial Public Offering Registration Statement


RPM Interactive, Inc., a generative AI publishing and software company, has filed an S-1 registration statement for its initial public offering to fund the development and launch of its Catch-Up vodcast/podcast platform and Live Trivia mobile game, despite having no revenues since inception and substantial accumulated deficits.

Delay expectedThe soft-launch of the Live Trivia mobile app game and Catch-Up vodcast/podcast platform, expected in Q3 2025, will be delayed if the company does not consummate the offering and raise additional funds.The timeline to generate revenues, expected to start in Q4 2025, will be delayed if the company is unable to consummate the offering and increase marketing expenditures.
Capital raiseThe company is conducting an initial public offering (IPO) of its common stock to raise capital.The estimated net proceeds from the IPO are approximately $[] million, based on an assumed offering price of $[] per share.The company has granted the underwriters a 30-day option to purchase up to an additional 15% of shares to cover over-allotments.The company expects the funds from this offering and existing cash to be sufficient to fund operations for the next 12-18 months, but acknowledges that substantial additional capital will be required in the future if financial model assumptions prove incorrect.Future financing transactions may include debt financing, equity financing, or other means, which could involve substantial dilution to existing shareholders.
Worse than expectedThe company has generated no revenues since its inception in June 2022, indicating a lack of operational success in generating income.The company reported significant net losses of $2,076,592 for the year ended December 31, 2024, and $226,486 for the three months ended March 31, 2025, demonstrating continued unprofitability.Net cash used in operating activities was substantial ($1,445,352 in 2024 and $141,401 in Q1 2025), indicating a high cash burn rate without corresponding revenue generation.The company has an accumulated deficit of $6,294,065 and a working capital deficit of $4,972,492 as of March 31, 2025, reflecting a precarious financial position.The independent registered public accounting firm included an explanatory paragraph expressing 'substantial doubt' about the company's ability to continue as a going concern, which is a severe warning sign for investors.

Summary

  • RPM Interactive, Inc. is a generative artificial intelligence (AI) publishing and software company, developing two primary products: Catch-Up and Live Trivia.
  • Catch-Up is an AI-powered platform for creating short-form video content (vodcasts/podcasts) across various topics like news, sports, finance, and pop culture, aiming for fully automated production and distribution to platforms like YouTube, Spotify, Instagram, and TikTok.
  • Live Trivia is a mobile game of skill app planned for launch in late 2025, designed to be played live for cash prizes (up to $5,000 daily), peer-to-peer for money, or for free, leveraging AI to generate niche trivia content.
  • The company has not generated any revenues since its inception in June 2022.
  • For the year ended December 31, 2024, the company reported a net loss of $2,076,592 and net cash used in operations of $1,445,352.
  • As of December 31, 2024, the company had an accumulated deficit of $6,067,579 and a working capital deficit of $4,570,881, with cash of $429,714.
  • For the three months ended March 31, 2025, the net loss was $226,486, and net cash used in operating activities was $141,401, with an accumulated deficit of $6,294,065 and a working capital deficit of $4,972,492.
  • The independent registered public accounting firm has expressed substantial doubt about the company's ability to continue as a going concern without additional capital.
  • The company is seeking to raise capital through this initial public offering (IPO) to fund product development, marketing, and general corporate purposes.
  • The IPO is a firm commitment offering, with an anticipated initial public offering price between $[] and $[] per share, and the company has applied to list its common stock on the Nasdaq Capital Market under the symbol RPMI, with the offering contingent upon successful listing.
  • The company has granted underwriters a 30-day option to purchase up to an additional 15% of shares to cover over-allotments.
  • Underwriters will receive a 7% underwriting discount and a 1.0% non-accountable expense allowance, plus warrants to purchase 5% of the shares sold in the offering.
  • The company was initially formed by DatChat, Inc. and operated as its consolidated subsidiary, with DatChat being the primary source of financial support; however, DatChat is no longer providing financial support and the company is in discussions to settle a $5.0 million related party payable to DatChat.
  • Existing shareholders, including directors and executive officers, will own approximately 56% of common stock outstanding immediately before the offering.

Sentiment

Score: 2

Explanation: The company is pre-revenue with significant accumulated losses and a going concern warning from its auditors. While it has innovative product plans in growing markets, its financial health is extremely weak, and its ability to execute depends entirely on the success of this highly speculative IPO and future capital raises. The risks are substantial and immediate.

Positives

  • The company is developing innovative AI-powered platforms (Catch-Up and Live Trivia) that aim to automate content creation and enhance user engagement in growing digital media and mobile gaming markets.
  • Catch-Up is envisioned as the world's first fully-automated, generative AI-powered platform for short-form video content, potentially democratizing high-quality media production at lower costs.
  • Live Trivia plans to differentiate itself by offering high volumes of niche trivia content using generative AI, targeting highly engaged fan bases, and providing multiple play modes (live, peer-to-peer, free).
  • The company plans to monetize Catch-Up through YouTube Partner Program (AdSense) and major brand sponsorships, with average CPM rates on YouTube ranging from $4-$30 and on audio streaming networks from $5-$30.
  • Live Trivia expects to generate revenue from user entry fees (peer-to-peer and live games), display ads (assuming $20 CPM), and major brand sponsorships, similar to HQ Trivia's past success.
  • The global podcasting market is projected to grow significantly from $19 billion in 2022 to $234 billion by 2032 (CAGR of 28%), and the global skill games market is projected to reach $85.34 billion by 2030 (CAGR of 13.3%).
  • The company has a clear plan for product development, soft-launch, internal staff build-out, and revenue generation, with initial revenues forecasted for Q4 2025.
  • Key management personnel, including Michael Mathews (CEO nominee) and Daniel Warren (CTO nominee), bring relevant experience in managing growing businesses, internet services, and large-scale technology initiatives.
  • The company has secured an underwriting agreement with The Benchmark Company, LLC for its IPO, indicating some market interest.

Negatives

  • The company has not generated any revenues since its inception in June 2022.
  • The company has incurred significant net losses: $2,076,592 for the year ended December 31, 2024, and $226,486 for the three months ended March 31, 2025.
  • Net cash used in operating activities was $1,445,352 for the year ended December 31, 2024, and $141,401 for the three months ended March 31, 2025.
  • As of March 31, 2025, the company had an accumulated deficit of $6,294,065 and a working capital deficit of $4,972,492.
  • The independent registered public accounting firm has expressed substantial doubt about the company's ability to continue as a going concern without additional capital.
  • The company has a limited operating history, making it difficult to accurately project future revenues and operating expenses.
  • Both primary products (Live Trivia and Catch-Up) are currently under development, and there is no assurance of market acceptance or sufficient interest to generate profitability.
  • The company is heavily reliant on third-party platforms (Apple App Store, Google Play Store, YouTube, Spotify, TikTok) for distribution and monetization, which could impose fees, change policies, or interfere with distribution.
  • There is intense competition in the mobile game and digital entertainment industries from companies with significantly larger market presence, resources, and brand recognition.
  • The company's business model depends on attracting and retaining users for paid-entry fee contests, which may become increasingly difficult and expensive.
  • The company has a $5.0 million related party payable to DatChat, Inc., which is no longer providing financial support, and the settlement of this amount is under discussion.
  • Investors in the IPO will experience immediate and substantial dilution in net tangible book value.
  • The company does not intend to pay cash dividends, meaning returns will be limited to share price appreciation, which is highly speculative given the early stage.

Risks

  • Substantial doubt about the company's ability to continue as a going concern due to significant losses and negative cash flow from operations since inception.
  • Requirement for substantial additional funding in the future, with no assurance of availability on favorable terms, potentially leading to curtailment or discontinuation of operations.
  • Limited operating history and inability to accurately project revenues and operating expenses, with no guarantee of achieving profitability or sustainable revenue.
  • Uncertainty regarding market acceptance and sufficient interest for the Live Trivia mobile game and Catch-Up Vodcast/Podcast Platform, as they are based on new and unproven technologies.
  • Risk of failure to retain existing users or attract new users, or a decrease in user engagement, which would harm advertising revenue and user participation sales.
  • Increasing difficulty and expense in acquiring users for mobile apps, with no guarantee of achieving a positive return on investment on user acquisition efforts.
  • Dependence on the proliferation of mobile devices, continued compatibility with major mobile operating systems (Android, iOS), and third-party distribution platforms (Apple App Store), with risks of interference or changes in terms.
  • Adverse effects from macroeconomic and market conditions, including economic weakness, inflation, geopolitical tensions, and declining customer advertising expenditures.
  • Security breaches and attacks against systems and networks, potentially leading to data breaches, reputational damage, and negative financial impact.
  • Regulatory uncertainty in the emerging AI and machine learning infrastructure market, including unclear application of existing laws (property ownership, libel, privacy, data protection) to AI technologies.
  • Reliance on third-party providers for computing infrastructure and network connectivity, with risks of disruption or unfavorable changes in terms.
  • Inability to adequately protect proprietary technology, allowing competitors to offer similar products and services.
  • Subject to evolving laws and regulations concerning privacy, information security, data protection, consumer protection, and protection of minors, with potential for non-compliance to harm business and reputation.
  • Changes in tax rates, exposure to additional tax liabilities, and changes to tax laws or interpretations could adversely affect earnings and financial condition.
  • Unsettled and developing U.S. and foreign laws regarding skill-based games and gambling, potentially restricting paid entry-fee contests in certain states or imposing licensing requirements and taxes.
  • No assurance that a sustained, active trading market for securities will develop or be maintained after the IPO.
  • Management will have broad discretion over the use of IPO proceeds, which may not increase investment value or improve operating results.
  • Immediate and substantial dilution in net tangible book value for investors participating in the offering.
  • No independent valuation of the stock, meaning the common stock may be worth less than the offering price.
  • Future issuances of debt or preferred stock could adversely affect the return for common stock holders.
  • Potential acquisitions of other companies or technologies could divert management attention, result in dilution, and disrupt operations.
  • Lack of research coverage or unfavorable commentary from research analysts could cause stock price and trading volume to decline.
  • Market and economic conditions may negatively impact business, financial condition, and share price.
  • Limited ability for shareholders to recover investment in the event of dissolution or termination.
  • As an emerging growth company, the company may avail itself of reduced disclosure requirements, potentially making common stock less attractive to investors.
  • Financial reporting obligations as a public company are expensive and time-consuming, requiring substantial management time.
  • Failure to comply with Sarbanes-Oxley rules related to accounting controls and procedures could lead to stock price decline and difficulty raising capital.
  • Principal shareholders and management own a significant percentage of stock, allowing them to exert significant control over corporate actions.
  • Anti-takeover provisions in corporate documents and Nevada law could discourage or delay a change in control.
  • The company's bylaws designate the Eighth Judicial District Court of Clark County, Nevada, as the sole and exclusive forum for certain disputes, potentially limiting stockholders' ability to choose a favorable judicial forum.
  • If shares become subject to 'penny stock' rules, it would become more difficult to trade them.
  • FINRA sales practice requirements may limit broker-dealers' ability to recommend the stock, reducing trading activity and liquidity.

Future Outlook

The company anticipates launching its Catch-Up vodcast/podcast platform and Live Trivia mobile game in the third quarter of 2025, with revenue generation expected to commence in Q4 2025. The business plan includes publishing thousands of vodcasts/podcasts daily and expanding Live Trivia to five or more evenings per week. In 2026, the company intends to offer the Catch-Up system as a Software as a Service (SaaS) platform. The company forecasts a net operating loss of approximately $3 million for the 18-month period from Q3 2025 to year-end 2026, with revenues forecasted to reach a quarterly run-rate of $2.5 million (approximate operating break-even) within that timeframe. The company plans to use IPO proceeds to complete product development, fund significant marketing efforts to acquire users, and build out its internal technical development staff and content managers by the end of 2025.

Management Comments

  • Management believes Catch-Up is the 'world's first fully-automated, generative AI-powered platform for creating short-form video content' and will 'turn the art of content creation into a seamless, one-click experience'.
  • Management's vision is to 'democratize high quality media production, enabling creators to inform and entertain audiences faster, more frequently, and at a dramatically lower cost'.
  • Management believes that 'the future of content and entertainment lies in niche audiences with highly engaged viewers and listeners'.
  • Management believes that competitors in the trivia game of skill business have been 'limited in their ability to create, manage and optimize immense amounts of trivia content in niche or micro-categories'.
  • Management expects that highly engaged fans of specific teams/series/people will believe their knowledge will enable them to win prizes in trivia games for money.
  • Management believes the two key differentiators for Live Trivia (micro-categories and both live/peer-to-peer options) would make the offering unique.
  • Management's business plan is designed to replicate key success factors that contributed to HQ Trivia's success, including live interactive format, scheduled games, significant cash prizes, entertainment value with hosts, major brand sponsorships, and TV production quality.
  • Management believes that the net proceeds from this offering and existing cash will be sufficient to fund operations for more than 12 months from the date of the prospectus.

Industry Context

The company operates at the intersection of generative AI, digital publishing (vodcasts/podcasts), and mobile gaming. It aims to capitalize on the growing demand for short-form video content, with 80% of social feeds now video-first and 82% of internet traffic forecasted to be video in 2025. The global podcasting market is experiencing accelerated growth, projected to reach $234 billion by 2032. Similarly, the global skill games market is expanding, projected to reach $85.34 billion by 2030, with mental skill games (including trivia) dominating. The company seeks to differentiate itself in these competitive markets by leveraging AI for automated content creation and offering niche-specific trivia games, contrasting with competitors who often provide broader content. The industry is characterized by rapid technological change and intense competition from larger, well-resourced companies.

Comparison to Industry Standards

  • Catch-Up aims to differentiate from existing platforms like YouTube and social media by offering fully AI-generated scripts and avatars, eliminating manual editing and technical expertise requirements, which is a novel approach to content production.
  • Live Trivia plans to offer high volumes of trivia content in 'micro-categories' (e.g., individual sports teams/players, Hollywood series/actors) using generative AI, which is stated to be a differentiator from competitors who 'predominantly posed trivia questions to participants that span a wide range of broad categories'.
  • The company's business plan for Live Trivia is designed to replicate key success factors of HQ Trivia, which reached a peak audience of 2.4 million concurrent players and 35 million downloads, including offering significant cash prizes (up to $5,000 daily), live interactive format, and seeking major brand sponsorships (e.g., Warner Bros., Nike, Target, MillerCoors for HQ Trivia).
  • The company notes Swagbucks Trivia Live as a strong competitor, but highlights its own differentiators: micro-category trivia, well-known hosts, unlimited free play, and peer-to-peer competitions, which Swagbucks Trivia does not offer.
  • The company's assumed average Cost Per Thousand (CPM) rate of $20 for in-game video ads for Live Trivia is within the industry range of $4-$30 for YouTube and $5-$30 for streaming audio networks, with the average in the U.S. market approximately $15 for YouTube and $10 for audio streaming networks.
  • The company's initial peer-to-peer game economics of 150% aggregate entry fee to prize value (25% retention) is a specific model that can be compared to other skill-based gaming platforms, though no direct comparable companies' retention rates are provided in the filing.

Management Changes

RolePrevious PersonNew PersonEffective DateReason
Chairman of the BoardN/A (new appointment)Michael MathewsJanuary 2025Appointed following the acquisition of RPM Florida and repositioning of the company; part of building a separate management team from DatChat.
Chief Executive OfficerN/A (nominee)Michael MathewsConcurrent with the effectiveness of this registration statementNominated as CEO as part of building a separate management team and repositioning the company.
Chief Financial OfficerN/A (new appointment)W. David LinsleyJanuary 2025Appointed as CFO as part of building a separate management team.
Chief Technology OfficerN/A (nominee)Daniel WarrenConcurrent with the consummation of this offeringNominated as CTO to lead technology vision and build internal technical development staff.
President, Secretary, Treasurer, DirectorDarin MymanN/A (resigning)Concurrent with the consummation of this offeringResigning as part of DatChat's decision for the company to operate separately and build its own management team.
Director Nominee (Audit Committee, Compensation Committee)N/A (new nominee)Adam KotkinConcurrent with the effectiveness of this registration statementNominated as independent director to meet Nasdaq listing standards and provide business/financial management expertise.
Director Nominee (Compensation Committee)N/A (new nominee)Christopher CamarraConcurrent with the effectiveness of this registration statementNominated as independent director to meet Nasdaq listing standards and provide communications/investor relations experience.
Director Nominee (Nomination and Corporate Governance Committee)N/A (new nominee)Jason LuogamenoConcurrent with the effectiveness of this registration statementNominated as independent director to meet Nasdaq listing standards and provide online retail/IT services expertise.
Director Nominee (Audit Committee, Nomination and Corporate Governance Committee)N/A (new nominee)Sanford RichConcurrent with the effectiveness of this registration statementNominated as independent director to meet Nasdaq listing standards and provide financial sector/audit committee experience.

Corporate Governance

Change TypeDescriptionEffective DateImpact Assessment
Board CompositionThe board will consist of four independent directors (Messrs. Kotkin, Camarra, Luogameno, Rich) and one non-independent director (Michael Mathews) upon IPO effectiveness, meeting Nasdaq requirements.Concurrent with the effectiveness of this registration statementEnhances corporate governance by ensuring a majority of independent directors, aligning with Nasdaq listing standards and promoting objective oversight.
Board Committees EstablishmentThe company will establish a standing audit committee, compensation committee, and nominating and corporate governance committee.Concurrent with the consummation of this offeringImproves corporate governance structure by creating specialized committees for oversight of financial reporting, executive compensation, and director nominations, aligning with public company best practices.
Audit Committee CompositionThe audit committee will consist of Sanford Rich (Chair), Adam Kotkin, and Christopher Camarra, all determined to be independent and meeting Nasdaq and Rule 10A-3 standards. Sanford Rich qualifies as an audit committee financial expert.Concurrent with the consummation of this offeringEnsures robust financial oversight and compliance, with a financially expert chair, which is crucial for a newly public company.
Compensation Committee CompositionThe compensation committee will consist of Adam Kotkin (Chair), Chris Camarra, and Jason Luogameno.Concurrent with the consummation of this offeringProvides structured oversight for executive and director compensation, aiming to align incentives with company performance and shareholder interests.
Nominating and Corporate Governance Committee CompositionThe nominating and corporate governance committee will consist of Christopher Camarra, Sanford Rich, and Jason Luogameno (Chair).Concurrent with the consummation of this offeringEstablishes a formal process for director selection, board evaluation, and adherence to corporate governance guidelines, promoting board effectiveness and accountability.
Code of Business Conduct and EthicsA written code of business conduct and ethics will be adopted, applicable to directors, officers, and employees.Prior to the completion of this offeringPromotes ethical conduct and compliance with legal and regulatory requirements, enhancing the company's reputation and internal controls.
Related Person Transaction PolicyA formal policy for the identification, review, consideration, and approval/ratification of related person transactions will be adopted.Immediately upon the execution of the underwriting agreement for this offeringMitigates potential conflicts of interest and ensures transparency and fairness in dealings with related parties, protecting shareholder interests.
Exclusive Forum Provision in BylawsBylaws provide that the Eighth Judicial District Court of Clark County, Nevada, is the sole and exclusive forum for certain state law claims, excluding federal securities law claims.April 8, 2025 (date of Amended and Restated Bylaws adoption)Aims to centralize litigation in a specific jurisdiction, potentially reducing legal costs and complexity, but may limit stockholders' ability to choose a preferred forum.
Amendment to Amended and Restated BylawsThe board of directors can alter the Amended and Restated Bylaws without shareholder approval.April 8, 2025 (date of Amended and Restated Bylaws adoption)Grants significant power to the board to modify internal governance rules without direct shareholder consent, potentially reducing shareholder influence.
Special Meeting Call AuthoritySpecial meetings of stockholders may only be called by the chief executive officer, the board of directors, or a duly designated committee of the board.April 8, 2025 (date of Amended and Restated Bylaws adoption)Restricts the ability of individual shareholders to call special meetings, centralizing control with management and the board.

Legal Proceedings

  • The company is not currently involved in any litigation that it believes could have a materially adverse effect on its financial condition or results of operations.
  • There are no pending or threatened actions, suits, proceedings, inquiries, or investigations against the company, its common stock, or its officers/directors that could have a material adverse effect.

Related Party Transactions

  • The company has a payable to DatChat, Inc. (a former parent and current approximate 34% owner) of $5,097,985 as of March 31, 2025, for working capital advances and allocated shared expenses. These advances are short-term, non-interest bearing, and due on demand, and the company is in discussions with DatChat regarding settlement.
  • DatChat, Inc. advanced the company $893,914 in 2024 and $31,622 in Q1 2025 for working capital.
  • DatChat, Inc. allocated shared expenses to the company of $585,192 in 2024 and $75,657 in Q1 2025.
  • In January 2025, DatChat cancelled 3,500,000 shares of the company's common stock that it held as an investment.
  • In January 2024, VR Interactive LLC (45% owned by Darin Myman, the company's President and Director) purchased 8,000,000 shares of RPM Interactive from MetaBizz shareholders for $120,000. In October 2024, VR Interactive distributed these shares to its members, including 3,600,000 shares to Darin Myman.
  • In November 2024, the company entered into a month-to-month consulting agreement with Michael Mathews II (son of the current Chairman, Michael Mathews) for $3,000 per month for product management services. $3,000 was paid in 2024, and $9,000 was incurred in Q1 2025.
  • In January 2025, Darin Myman (President) gifted 1,600,000 shares of common stock to his adult children.
  • In January 2025, Robb Knie (a then >5% shareholder) gifted 1,600,000 shares of common stock to his adult children.
  • In February 2025, Robb Knie (a then >5% shareholder) gifted 910,000 shares of common stock to his adult children and mother.
  • In January 2025, Judaopta LLC (a >5% shareholder) distributed 5,080,000 shares of common stock to its members.

Stakeholder Impact

  • **Shareholders:** Existing shareholders will experience immediate and substantial dilution from the IPO. The company's ability to continue as a going concern and generate future returns is highly dependent on the success of the IPO and future capital raises. Control will remain concentrated with principal shareholders and management. The lack of dividends means returns are solely dependent on share price appreciation.
  • **Employees:** The company plans to build out its internal technical development staff and content managers, which could create new employment opportunities. However, the company's going concern status and reliance on future funding pose risks to job security if capital is not secured.
  • **Customers/Users:** The launch of new AI-powered products (Catch-Up, Live Trivia) could offer new entertainment and content creation experiences. However, product acceptance is uncertain, and potential technical issues or regulatory changes could negatively impact user experience and availability.
  • **Suppliers/Third-Party Contractors:** The company relies on third-party software development firms and cloud providers. Delays in funding or operational issues could impact payments or relationships with these partners.
  • **Creditors:** DatChat, Inc. is a significant creditor with a $5.0 million payable. The company's going concern status raises questions about its ability to satisfy this and other liabilities in the normal course of business.

Next Steps

  • Complete first-generation development of Live Trivia Mobile App Game and Catch-Up Vodcast/Podcast Platform, requiring an additional $50,000, expected in Q3 2025.
  • Soft-launch Live Trivia Mobile App Game and Catch-Up Vodcast/Podcast Platform in Q3 2025, requiring approximately $150,000 in marketing costs.
  • Build out internal technical development staff, content managers, and a producer/host for Live Trivia, requiring approximately $2 million, with workforce build-out hoped by end of 2025.
  • Generate revenues starting in Q4 2025.
  • Increase marketing expenditures by an additional $1 million ($500,000 in Q4 2025 and $500,000 in Q1 2026) to acquire 90,000 active Live Trivia users and 720,000 weekly Catch-Up viewers/listeners.
  • Submit an application to join the YouTube Partner Program (YPP) to monetize vodcasts/podcasts on YouTube.
  • Solicit major brand sponsors for Catch-Up once daily viewership reaches hundreds of thousands.
  • Work with programmatic advertising platforms like Genius Monkey for audio streaming network monetization.
  • Expand Live Trivia into additional sports and entertainment micro-categories (e.g., popular Hollywood television series) following the initial pro football launch.
  • Augment live trivia games from one evening per week to five or more evenings per week expeditiously.
  • Offer the Catch-Up system as a Software as a Service (SaaS) platform to content creators globally starting in 2026.
  • Evaluate Stripe, PayPal, Apple Pay, and Google Pay as potential payment processors for Live Trivia.
  • Develop internal compliance programs for skill-based games and data privacy/security, including using geofencing technology.
  • Monitor pending legislation and regulatory initiatives related to data privacy and security.
  • Enter into separate indemnification agreements with each director and executive officer following the IPO closing.
  • Adopt a 2025 Omnibus Equity Incentive Plan prior to IPO consummation.
  • Adopt a related person transaction policy immediately upon execution of the underwriting agreement for the IPO.
  • Darin Myman intends to resign as President and as a director concurrent with the consummation of this offering.

Key Dates

DateDescription
June 16, 2022Company (then SmarterVerse, Inc.) incorporated in Nevada.
July 2022Entered into a development agreement with MetaBizz, LLC and launched Habytat (virtual space).
February 14, 2023Began consolidating MetaBizz as Variable Interest Entities (VIEs); recorded a gain on initial consolidation of $42,737.
October 2, 2023Issued 12,000,000 common shares to DatChat for $500,000.
January 10, 2024VR Interactive LLC (45% owned by Darin Myman) purchased 8,000,000 shares of RPM Interactive from MetaBizz shareholders for $120,000.
January 25, 2024Entered into a 9-month consulting agreement and issued 1,500,000 shares for services valued at $22,500.
February 14, 2024Changed corporate name from SmarterVerse, Inc. to Dragon Interactive Corporation.
March 31, 2024Deconsolidated MetaBizz, LLC and MetaBizz SAS; recorded a gain on deconsolidation of $107.
April 3, 2024Sold 120,000 common shares at $0.30/share for $36,000 in a private placement.
May 31, 2024Sold 666,660 common shares at $0.30/share for $199,998 in a private placement.
August 7, 2024Changed corporate name from Dragon Interactive Corporation to Dragon Interact, Inc.
August 8, 2024DatChat transferred 8,000,000 shares of the company to a third party for an asset purchase.
September 2024Sold 866,666 common shares at $0.30/share for $260,000 in a private placement.
October 2024VR Interactive distributed its 8,000,000 RPM Interactive shares to its members, including 3,600,000 shares to Darin Myman.
October 29, 2024Acquired RPM Interactive, Inc. (Florida corporation) and its assets for 3,500,000 restricted common shares, valued at $1,050,000; repositioned as an AI-generated publishing and software company.
November 2024Entered into a consulting agreement with Michael Mathews II (son of Chairman) for $3,000/month for product management services.
November 21, 2024Changed corporate name from Dragon Interact, Inc. to RPM Interactive, Inc.
April 2024 to November 2024Sold 3,247,326 common shares at $0.30/share for aggregate gross proceeds of $974,198 in a private placement.
December 31, 2024Fiscal year end, reported net loss of $2,076,592 and accumulated deficit of $6,067,579.
January 2025DatChat cancelled 3,500,000 shares of the company's common stock held by them; Michael Mathews appointed Chairman of the Board.
January 2025Darin Myman gifted 1,600,000 shares to his adult children; Robb Knie gifted 1,600,000 shares to his adult children.
February 2025Michael Mathews nominated as Chief Executive Officer; Robb Knie gifted 910,000 shares to his adult children and mother.
March 31, 2025End of Q1, reported net loss of $226,486 and accumulated deficit of $6,294,065.
April 8, 2025Entered into employment agreements with Michael Mathews (CEO), W. David Linsley (CFO), and Daniel Warren (CTO), effective upon IPO closing.
May 28, 2025Consent dates for director nominees Adam Kotkin, Christopher Camarra, Jason Luogameno, and Sanford Rich.
May 29, 2025Date through which subsequent events were evaluated for unaudited financial statements.
June 16, 2025Date of S-1 filing; date for beneficial ownership calculation.
Q3 2025Expected completion of first-generation software development for Live Trivia and Catch-Up; anticipated soft-launch of products.
Q4 2025Expected commencement of revenue generation.
Late 2025Planned launch of Live Trivia mobile game.
Year-end 2025Hoping to build out internal workforce.
2026Planned Phase II of business plan: offering Catch-Up system as a Software as a Service (SaaS) platform.
December 15, 2026Effective date for FASB ASU 2024-03 (expense disaggregation disclosures) for fiscal years beginning after this date.
December 15, 2027Effective date for FASB ASU 2024-03 (expense disaggregation disclosures) for interim periods within fiscal years beginning after this date.
January 1, 2019Current transition rules for FATCA withholding provisions on gross proceeds from sale or disposition of common stock are expected to apply on or after this date.

Recommendation

strong sell

RPM Interactive is a pre-revenue company with a very limited operating history and a significant accumulated deficit. Its auditors have issued a 'going concern' warning, indicating substantial doubt about its ability to continue operations without additional capital. The company is heavily reliant on the success of this IPO and future funding, which is highly speculative. While the AI-powered product concepts are innovative and target growing markets, their development is ongoing, and market acceptance is unproven. The immediate and substantial dilution for new investors, coupled with intense competition and regulatory uncertainties in the AI and skill-based gaming sectors, presents an extremely high-risk investment profile. Without a clear path to profitability, sustainable revenue, or a strong balance sheet, the stock carries significant downside risk.

Keywords

Generative AI, AI publishing, Short-form video, Vodcast, Podcast, Mobile gaming, Trivia game, Skill-based gaming, IPO, S-1 filing, Nasdaq Capital Market, Going concern, Startup, Content creation, Digital media, Entertainment technology

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