RBLX.NYSERoblox CORP

10-Q: Roblox Reports Strong Bookings and Revenue Growth Amid Rising Costs and Widening Losses in Q2 2025

Sentiment:

Quarterly Report


Roblox Corporation saw significant increases in bookings and revenue for the second quarter of 2025, driven by a surge in paying users, despite a widening net loss and a substantial decline in Adjusted EBITDA due to increased investments and operational expenses.

Capital raiseThe company states that if additional financing is required from outside sources, it may seek to raise additional funds at any time through equity, equity-linked arrangements, or debt.

Summary

  • Revenue increased by 21% to $1,080.7 million for the three months ended June 30, 2025, compared to $893.5 million in the prior year period.
  • Bookings, a non-GAAP measure, surged by 50.5% to $1,437.6 million for the three months ended June 30, 2025, up from $955.2 million in the same period last year.
  • Net loss attributable to common stockholders widened to $278.4 million, or $0.41 per share, for the three months ended June 30, 2025, compared to a net loss of $205.9 million, or $0.32 per share, in the prior year period.
  • Adjusted EBITDA decreased significantly by 72.4% to $18.4 million for the three months ended June 30, 2025, down from $66.5 million in the same period last year.
  • Free cash flow nearly doubled to $603.2 million for the six months ended June 30, 2025, compared to $302.6 million in the prior year period.
  • Average daily unique paying users increased from approximately 983,000 in Q2 2024 to approximately 1,480,000 in Q2 2025.
  • Average Daily Active Users (DAUs) reached 111.8 million for the three months ended June 30, 2025.
  • Developer exchange fees increased by 52% to $316.4 million, primarily due to growth in bookings and the impact of differential Robux pricing.
  • General and administrative expenses rose by 44% to $152.2 million, driven by personnel costs, litigation-related professional services, and withholding taxes.
  • Sales and marketing expenses increased by 46% to $52.8 million, due to higher personnel costs and advertising/promotional activities.
  • Infrastructure and trust & safety expenses grew by 18% to $260.7 million, reflecting increased data center and technical infrastructure costs, partially offset by efficiency gains from AI-driven tools.
  • Research and development expenses increased by 6% to $385.0 million, mainly due to growth in headcount for engineering, design, and product teams.
  • The estimated average lifetime of a paying user remained at 27 months as of June 30, 2025, a change from 28 months in Q1 2024 that had previously increased Q2 2024 revenue and cost of revenue.
  • The company completed its reincorporation from Delaware to Nevada in May 2025.

Sentiment

Score: 6

Explanation: While Roblox demonstrated strong top-line growth in revenue and bookings, and a significant increase in free cash flow, the widening net loss and substantial decline in Adjusted EBITDA reflect the high cost of its aggressive growth and investment strategy. The comprehensive list of regulatory and legal risks also presents a notable headwind. The overall sentiment is cautiously positive, acknowledging growth potential but also significant profitability challenges and external pressures.

Positives

  • Revenue increased by 21% quarter-over-quarter and 25% year-to-date, indicating strong top-line growth.
  • Bookings surged by 50.5% quarter-over-quarter, demonstrating robust monetization of the platform.
  • The average number of daily unique paying users significantly increased from approximately 983,000 to 1,480,000, showing expanded user monetization.
  • Free cash flow nearly doubled to $603.2 million for the six months ended June 30, 2025, reflecting strong operational cash generation.
  • The company continues to invest heavily in its developer and creator community, technology, and infrastructure, including AI and automation, which is expected to drive future growth and efficiency.
  • Efficiency gains from AI-driven tools led to a decrease in safety moderation and customer support costs in recent periods.

Negatives

  • Net loss attributable to common stockholders widened to $278.4 million from $205.9 million in the prior year quarter.
  • Adjusted EBITDA decreased substantially by 72.4% to $18.4 million, indicating reduced operational profitability.
  • Developer exchange fees grew faster than bookings, primarily due to differential Robux pricing, which increases the supply of Robux available for developers to earn, impacting margins.
  • General and administrative expenses increased significantly by 44%, partly due to higher litigation costs.
  • Sales and marketing expenses increased by 46%, reflecting higher spending to support business growth.
  • The company continues to incur net losses and expects to do so in the foreseeable future due to ongoing investments.

Risks

  • A history of net losses and uncertainty regarding future profitability due to increasing operating expenses.
  • Business is affected by seasonal demands, making financial results difficult to predict and potentially not fully reflecting underlying performance.
  • Subject to complex and evolving global laws and regulations (online gaming, safety, privacy, AI, content moderation, consumer protection, taxation), which could increase costs or restrict operations.
  • Dependence on third-party operating systems, hardware, and networks (e.g., Apple App Store, Google Play Store) that may change terms or limit access, affecting operating costs and platform availability.
  • Success is contingent on maintaining a strong reputation and brand, particularly in providing a safe online environment for children, with potential harm from inappropriate content or negative media coverage.
  • Risk of outages, constraints, disruptions, or degradations in services and technological infrastructure, which could harm relationships with developers, creators, and users.
  • Compromise of platform security could expose private information, disrupt internal operations, and damage public perception.
  • User metrics and other estimates are subject to inherent measurement challenges and potential inaccuracies, which could harm reputation and business.
  • Potential liability from user-generated content, including copyright infringement, and evolving legislation regulating content.
  • Need to continuously attract and retain users, developers, creators, and highly qualified personnel in competitive markets.
  • Reliance on developers to create compelling digital content; failure to incentivize them could harm the business.
  • Public trading price of Class A common stock is volatile and could decline regardless of operating performance.
  • Dual class stock structure concentrates voting control in the Founder, limiting other stockholders' influence.
  • Reliance on suppliers for data center capacity and equipment components, with potential for disruptions or delays.
  • Unauthorized, fraudulent, or illegal use of Robux and other digital goods on the platform, including through third-party websites or cheating programs, could reduce revenue and increase costs.
  • Expansion outside the United States exposes the company to risks inherent in international operations, including currency fluctuations and regulatory complexities.
  • Introduction of new technology, such as generative AI, could harm the business if not effectively managed or if it draws controversy.
  • Legal and regulatory restrictions on virtual currencies like Robux, prepaid gift cards, and payment-related activities may adversely affect the platform.
  • Subject to various governmental export control, trade sanctions, and import laws and regulations, with potential for non-compliance liability.
  • Changes in tax laws and unclaimed property audits by governmental authorities could have a material adverse effect.
  • Subject to the Foreign Corrupt Practices Act and similar anti-corruption, anti-bribery, and anti-money laundering laws, with non-compliance leading to liability.
  • Indemnity provisions in various agreements potentially expose the company to substantial liability for intellectual property infringement and other losses.
  • Failure to protect or enforce intellectual property rights or high enforcement costs would harm the business.
  • Use of open source software may pose intellectual property and security risks.
  • Reliance on Amazon Web Services for cloud infrastructure, with any disruption negatively affecting operations.
  • Inability to maintain effective disclosure and internal controls over financial reporting could impair timely and accurate financial statements.
  • Legal proceedings or claims against the company could be costly and time-consuming and harm reputation.
  • Catastrophic events may disrupt the business.
  • Operations are subject to the effects of changing inflation rates and volatile global economic conditions.

Future Outlook

The company expects to continue incurring net losses in the foreseeable future due to ongoing significant investments in its developer and creator community, technology, and infrastructure, including AI and automation. Research and development expenses are projected to increase, primarily driven by headcount growth for new features and innovation. Sales and marketing expenses are also expected to rise to support business growth. The company aims to increase developer and creator earnings through new methods and by passing on business efficiencies. The Creator Rewards program, replacing the engagement-based payouts (EBP) program, is expected to result in higher aggregate creator earnings. The company anticipates increasing investment in its global infrastructure to support continued platform growth and expects to generate operating leverage generally through the end of fiscal year 2025.

Management Comments

  • Our mission is to connect a billion users with optimism and civility.
  • We are continually innovating our Platform by investing in high fidelity avatars, more realistic experiences, artificial intelligence (AI) tools, and other social features.
  • We believe there is a strong potential to capture a greater percentage of the global gaming market within the Roblox ecosystem.
  • Our goal is to make it as easy as possible for creators and developers to build better experiences, including games, expand content into new genres, and ultimately reach more users.
  • We believe that maintaining and growing our overall number of DAUs, including the number of DAUs who may not purchase and spend Robux, is important to the success of our business.
  • We expect to continue to implement Platform policy, product, technology and other changes, including in anticipation of and in response to regulatory requirements and evolving guidance from leading global organizations focused on child and internet safety in the U.S. and abroad.
  • We intend to use nearly all of any efficiencies earned in the cost of revenue area over time to increase earnings for our developers and creators.
  • A major goal of ours is to continue increasing developer and creator earnings by continuing to (i) create new earnings methods and enhancing existing ones and (ii) pass on efficiencies realized in other areas of our business, while maintaining reasonable margins.
  • We intend to achieve scalability by building and maintaining our own technical infrastructure, while generating operating leverage over the long term.
  • We expect to continue generating operating leverage generally through the end of fiscal year 2025.

Industry Context

The filing highlights Roblox's position in the evolving interactive entertainment market, characterized by user-generated content, virtual economies, and the metaverse concept. The company's focus on AI tools, high-fidelity avatars, and expanding content genres aligns with broader industry trends towards more immersive and personalized digital experiences. The significant increase in paying users and bookings suggests strong engagement in the digital content and gaming sector. However, the company also acknowledges the increasing regulatory scrutiny on online safety, data privacy, and virtual currencies, particularly concerning younger users, which is a growing challenge across the digital platform industry. Competition from major tech and gaming companies is also a persistent factor.

Comparison to Industry Standards

  • The filing mentions competing with global technology leaders such as Amazon, Apple, Meta Platforms, Google, Microsoft, and Tencent, as well as global gaming companies like Activision Blizzard, Electronic Arts, Take-Two, Epic Games, Krafton, NetEase, and Valve, and online content platforms including Netflix, Spotify, and YouTube, and social platforms such as Facebook, TikTok, Instagram, WhatsApp, Pinterest, X, Reddit, Discord and Snap.
  • The filing notes that 50% of in-experience hours engaged were spent in the top 50 experiences in the month ended December 31, 2024, indicating a concentration of engagement in popular content, a common characteristic in platform-based entertainment industries.
  • The company's obligation to pay up to 30% of in-game sales to mobile platform and console providers (Apple App Store, Google Play Store, Microsoft Xbox, Sony PlayStation) is a standard industry practice for digital distribution channels.

Management Changes

RolePrevious PersonNew PersonEffective DateReason
Chief Financial OfficerMichael GuthrieNaveen Chopra2025-06-30Appointment of Naveen Chopra as CFO, replacing Michael Guthrie.

Corporate Governance

Change TypeDescriptionEffective DateImpact Assessment
ReincorporationCompleted reincorporation from a Delaware corporation to a Nevada corporation, which impacts corporate governance rules and anti-takeover provisions.2025-05-30Nevada law and provisions in the new articles of incorporation and bylaws could make a merger, tender offer, or proxy contest difficult, potentially depressing the market price of Class A common stock. The company has elected not to be governed by Nevada's business combination statutes. Bylaws provide exclusive forums for disputes and include a jury trial waiver for internal actions.

Legal Proceedings

  • Colvin v. Roblox (consolidated with Gentry v. Roblox): A putative class action filed in the United States District Court for the Northern District of California, asserting claims arising from allegations that minors used third-party virtual casinos to gamble Robux. Fraud-based and injunctive relief claims were dismissed, but claims under California's Unfair Competition Law, negligence, and unjust enrichment are proceeding. Cross-claims against virtual casino defendants for intellectual property infringement, violation of the Computer Fraud and Abuse Act, breach of contract, tortious interference, and indemnification are also proceeding.
  • Robinson v. Binello: Filed in the United States District Court for the Northern District of California, alleging copyright infringement because a recording allegedly owned by the plaintiff was featured in the Meep City experience on Roblox from 2016 to 2022. Claims for direct copyright infringement and vicarious copyright infringement are proceeding.

Related Party Transactions

  • Joint Venture with Songhua River Investment Limited (an affiliate of Tencent Holdings Ltd.) to create Roblox China Holding Corp., in which the Company holds a 51% ownership interest. The joint venture issued $30.0 million aggregate principal debt, with $14.7 million funded by Songhua, reflected as accrued expenses and other current liabilities.

Stakeholder Impact

  • Shareholders: Experience dilution from stock option exercises and potential future equity raises. Subject to volatility in stock price due to operating performance, market conditions, and regulatory/legal developments. Dual-class structure concentrates voting control in the Founder.
  • Employees: Increased headcount in R&D, infrastructure, and sales/marketing. Stock-based compensation is a significant component of compensation. Management changes include a new CFO and termination of 10b5-1 plans by several officers.
  • Users: Continued investment in platform enhancements, AI tools, and safety features aims to improve user experience. However, platform policy changes and features, particularly related to safety and age verification, may impact user engagement, especially for younger users. Potential exposure to inappropriate content or behavior remains a risk.
  • Developers/Creators: Company aims to increase developer and creator earnings through new methods and efficiencies, including the new Creator Rewards program. Differential Robux pricing is designed to increase Robux supply for developers. However, policy changes (e.g., DataStore access limits) could impact monetization for some developers.
  • Customers (Payers): Increased average daily unique paying users indicates successful monetization. Differential Robux pricing offers more Robux for purchases through lower-fee channels.
  • Creditors: The company has $1.0 billion in 3.875% Senior Notes due 2030 and is in compliance with all debt covenants. Strong free cash flow provides liquidity to service debt.

Next Steps

  • Continue to invest in the developer and creator community, and the people, technology, and infrastructure, including trust and safety systems.
  • Increase investment in AI and automation to enhance accuracy and efficiency of safety moderation and customer support.
  • Increase research and development expenses, primarily driven by increased headcount to develop new features, functionality, and product innovation.
  • Increase sales and marketing expenses to support business growth.
  • Continue to increase investment to support global infrastructure.
  • Implement and further develop systems to obtain additional user demographic data, including age verification and/or assurance technology, parental consents, and identification verification, with reported age demographics expected to be based on a hierarchy of data sources starting in Q3 2025.
  • Continue to evaluate the impact of the One Big Beautiful Bill Act (OBBBA) on the business, with tax law changes effective in Q3 2025.
  • Work with local authorities in the Republic of Türkiye to resolve the blocking of the Platform.
  • Continue to defend vigorously against ongoing legal proceedings, including the Colvin/Gentry class action and Robinson v. Binello copyright infringement case.
  • Monitor and comply with evolving global laws and regulations related to online safety, content moderation, privacy, AI, and virtual currencies.

Key Dates

DateDescription
2004-03-01Roblox Corporation incorporated under the laws of the state of Delaware.
2020-12-01Shenzhen Tencent Computer Systems Co. Ltd received a required publishing license from the Chinese government for the localized Roblox Client (Luobulesi).
2021-03-10Company's 2020 Equity Incentive Plan and 2020 Employee Stock Purchase Plan became effective in connection with the Direct Listing.
2021-10-29Company issued $1.0 billion aggregate principal amount of its 3.875% Senior Notes due 2030.
2022-01-31Reduced minimum earned Robux required to qualify for the Developer Exchange Program from 100,000 to 50,000 Robux.
2023-01-31Further reduced minimum earned Robux required to qualify for the Developer Exchange Program from 50,000 to 30,000 Robux.
2023-05-10Roblox China Holding Corp. issued $30.0 million aggregate principal debt maturing on May 10, 2026.
2023-07-01Experienced a temporary unavailability or limitation of platform access due to proactive actions for critical updates or unexpected outcomes of routine maintenance.
2023-08-01Putative class action Colvin v. Roblox filed against the company in the United States District Court for the Northern District of California.
2023-12-01Xbox users began to be reported in their respective geographies, rather than grouped into Rest of World.
2023-12-15Company filed a motion to dismiss in the Colvin v. Roblox matter.
2023-12-01Financial Accounting Standards Board (FASB) issued ASU 2023-09, Income Taxes (Topic 740): Improvements to Income Tax Disclosures, effective for annual periods beginning after December 15, 2024.
2024-03-01Leadership Development and Compensation Committee approved the cancellation of the CEO Long-Term Performance Award and granted a new 2024 CEO PSU Award and RSU award to Mr. Baszucki.
2024-03-14Gentry v. Roblox filed in the United States District Court for the Northern District of California, premised on substantially identical allegations as the Colvin matter.
2024-03-26Motion to dismiss in Colvin v. Roblox granted in part and denied in part, allowing negligence and California Unfair Competition Law claims to proceed.
2024-03-28Supplemental order clarified that plaintiffs' claims for unjust enrichment and equitable relief could proceed in Colvin v. Roblox.
2024-04-01Estimated paying user life updated from 28 months to 27 months, effective at the onset of the second quarter of 2024.
2024-04-09Plaintiffs filed an amended complaint in Colvin v. Roblox, realleging California Consumer Legal Remedies Act and New York General Business Law claims.
2024-04-18Gentry v. Roblox matter consolidated with the Colvin matter.
2024-04-23Plaintiffs filed a consolidated complaint in the Colvin/Gentry matter.
2024-05-14Company filed a motion to dismiss the consolidated complaint in the Colvin/Gentry matter.
2024-06-01New York governor signed a bill into law prohibiting covered social media companies from providing individuals under 18 with addictive feeds, effective June 2024.
2024-08-01Company learned its Platform was blocked in the Republic of Türkiye.
2024-09-16Robinson v. Binello filed in the United States District Court for the Northern District of California, alleging copyright infringement.
2024-09-19Court granted in part and denied in part the company's motion to dismiss the consolidated complaint in the Colvin/Gentry matter, dismissing fraud-based and injunctive relief claims but allowing Unfair Competition Law, negligence, and unjust enrichment claims to proceed.
2024-09-27Separation and Transition Agreement between the company and Michael Guthrie (former CFO) dated.
2024-10-30Company filed an answer denying plaintiffs' claims in the Colvin/Gentry matter.
2024-11-01Company filed a motion to dismiss in the Robinson v. Binello matter.
2024-11-01Personal Information Protection Law (PIPL) of the People's Republic of China (PRC) went into effect.
2024-11-01Differential Robux pricing launched, offering more Robux for users purchasing through payment processing channels with lower transaction fees.
2024-11-12Michael Guthrie (former CFO) originally adopted his Rule 10b5-1 trading arrangement.
2024-11-20Company filed an Amended Answer in the Colvin/Gentry matter, adding cross-claims against virtual casino defendants.
2024-12-01U.K.'s Office of Communications (Ofcom) published guidance and codes of practice in connection with illegal harms related obligations under the Online Safety Act (OSA).
2024-12-3150% of in-experience hours engaged were spent in the top 50 experiences for the month ended December 31, 2024.
2025-01-01California passed a similar law to New York's social media bill, effective January 1, 2025 (currently enjoined).
2025-01-01Texas Responsible Artificial Intelligence Governance Act will become effective.
2025-01-01USK (German game ratings) increased Roblox's age rating from USK12 to USK16.
2025-01-01Colorado AI Act will become effective.
2025-01-01The California Privacy Rights Act (CPRA) went into effect.
2025-01-01FASB ASU 2023-09, Income Taxes (Topic 740): Improvements to Income Tax Disclosures, becomes effective for annual periods beginning after this date.
2025-02-02Certain obligations of the EU's Artificial Intelligence Act (AI Act) entered into effect.
2025-02-18Company's Annual Report on Form 10-K for the year ended December 31, 2024, filed with the SEC.
2025-02-27Amy Rawlings (Chief Accounting Officer) originally adopted her Rule 10b5-1 trading arrangement.
2025-02-28Arvind Chakravarthy (Chief People and Systems Officer) originally adopted his Rule 10b5-1 trading arrangement.
2025-03-01Leadership Development and Compensation Committee granted 2025 PSU awards to certain members of management.
2025-03-01States of Utah, Louisiana, and Texas enacted new restrictions on applications available via app stores, requiring verifiable parental consent for minors' in-app purchases.
2025-03-24Court granted in part and denied in part the company's motion in Robinson v. Binello, allowing claims for direct and vicarious copyright infringement to proceed.
2025-04-16Court granted in part and denied in part Based Plate Studios' motion to dismiss in the Colvin/Gentry matter, allowing Roblox's cross-claims for trademark infringement, violation of California Comprehensive Computer Data Access and Fraud Act, tortious interference with contract, breach of contract, and indemnification to proceed.
2025-04-24Ofcom issued a policy statement stating that covered operators must conduct and document a children's risk assessment by July 24, 2025, and implement measures to protect children from harmful content by July 25, 2025.
2025-04-28Company filed an answer denying claims in the Robinson v. Binello matter.
2025-05-01Interest on the 2030 Notes is payable semi-annually.
2025-05-30Company completed its reincorporation from Delaware to Nevada following stockholder approval.
2025-06-02Plaintiffs filed a Second Amended Complaint in the Colvin/Gentry matter, adding new defendants and more detailed allegations.
2025-06-03Amy Rawlings (Chief Accounting Officer) terminated her Rule 10b5-1 trading arrangement.
2025-06-04Naveen Chopra's offer letter for Chief Financial Officer position dated.
2025-06-10Arvind Chakravarthy (Chief People and Systems Officer) terminated his Rule 10b5-1 trading arrangement.
2025-06-11Michael Guthrie (former Chief Financial Officer) terminated his Rule 10b5-1 trading arrangement.
2025-06-23Company filed a motion to dismiss portions of the Second Amended Complaint in the Colvin/Gentry matter.
2025-06-30End of the quarterly period covered by this report.
2025-06-30Amendment to Separation and Transition Agreement and Supplemental Release between the company and Michael Guthrie dated.
2025-06-30Change in Control Severance Agreement between the company and Naveen Chopra effective.
2025-07-04The One Big Beautiful Bill Act (OBBBA) signed into U.S. law, with tax law changes effective in Q3 2025.
2025-07-15As of this date, 645,032,994 shares of Class A common stock and 48,213,655 shares of Class B common stock outstanding.
2025-07-23Engagement-based payouts (EBP) program replaced by Creator Rewards program.
2025-07-24Creator Rewards program became effective, replacing the EBP program.
2025-07-30Company executed a lease agreement for additional office space at its corporate headquarters, with possession expected in the second half of 2025.
2025-07-31Date of filing of this Quarterly Report on Form 10-Q.
2025-08-01EU's Artificial Intelligence Act (AI Act) entered into force.
2025-08-31Naveen Chopra's relocation requirement to San Mateo, California, no later than this date.
2025-09-04Hearing set for the company's motion to dismiss portions of the Second Amended Complaint in the Colvin/Gentry matter.
2025-09-15Naveen Chopra's employment start date no later than this date.
2026-01-01Texas Responsible Artificial Intelligence Governance Act will become effective.
2026-02-01Colorado AI Act will become effective.
2026-02-20First vesting of 2024 CEO PSU Award (67% of earned award) will occur in Q1 2026.
2026-06-01Beginning of potential restriction on ability to resell goods and services of Tencent Holdings to the DOD due to 1260H List designation.
2026-06-01Enterprise agreement with AWS and supplemental private pricing addendum will remain in effect until June 2026.
2026-08-02Large majority of applicable provisions of the EU's Artificial Intelligence Act (AI Act) will be effective by this date.
2026-12-31Two-year performance period for 2025 PSU Awards ends.
2027-01-01Initial vesting date for 2025 PSU Awards (67% of earned award) to occur in Q1 2027.
2028-08-31Relocation expenses for Naveen Chopra reimbursable by the Company until this date.
2030-05-013.875% Senior Notes due 2030 mature.
2035-01-01Operating leases for office facilities and data center operations expire in various years through 2035.
2036-03-10Automatic conversion of Class B common stock into Class A common stock upon this date.

Recommendation

hold

Roblox demonstrates strong top-line growth with significant increases in revenue and bookings, driven by a substantial rise in paying users. The doubling of free cash flow is a very positive indicator of operational efficiency and liquidity. However, these gains are offset by widening net losses and a sharp decline in Adjusted EBITDA, reflecting aggressive investments in platform development, AI, and developer incentives. While these investments are crucial for long-term growth, they impact near-term profitability. The company also faces considerable regulatory and legal risks, particularly concerning child safety and virtual currency regulations. Given the mixed financial performance—strong growth metrics versus declining profitability—and the ongoing strategic investments and regulatory uncertainties, a 'hold' recommendation is appropriate. Investors should monitor the effectiveness of strategic investments in driving sustainable profitability and the resolution of regulatory challenges.

Keywords

Roblox, RBLX, Gaming, Metaverse, User-Generated Content, Virtual Currency, Robux, SEC Filing, 10-Q, Financial Results, Bookings, Daily Active Users, Developer Exchange, Online Platform, Digital Entertainment, AI, Corporate Governance, Risk Factors, Financial Performance

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