10-K/A: Leet Technology Inc. Files 10-K/A: Reports Increased Revenue but Identifies Material Weaknesses in Internal Controls
Annual Report (Form 10-K/A)
Leet Technology Inc. reports increased revenue for the year ended December 31, 2024, but identifies material weaknesses in internal controls over financial reporting.
Summary
- Leet Technology Inc. filed its Annual Report on Form 10-K/A for the fiscal year ended December 31, 2024.
- The company operates an eSports platform and derives revenue from tournament management and related services.
- Revenue increased by 125.3% to $715,288 for the year ended December 31, 2024, compared to $317,413 in the previous year.
- The increase in revenue is mainly attributed to a white label project with Smart Communications, Inc. in the Philippines and revenue from Matchroom Mini-app solutions.
- Cost of revenue decreased by 10.8% to $573,932 for the year ended December 31, 2024, from $643,316 for the year ended December 31, 2023.
- General and administrative expenses decreased by 60.3% to $473,155 for the year ended December 31, 2024, from $1,193,173 for the year ended December 31, 2023.
- The company reported a net loss of $894 for the year ended December 31, 2024, a significant decrease from the $1,383,447 loss in the previous year.
- The company identified material weaknesses in its internal control over financial reporting related to U.S. GAAP expertise, internal audit functions, period-end financial reporting controls, and reconciliation of related party transactions.
- Management has implemented a remediation plan to address these weaknesses.
- The company's auditors have raised substantial doubt about its ability to continue as a going concern.
Sentiment
Score: 4
Explanation: The document presents a mixed sentiment. While revenue increased and net loss decreased, material weaknesses in internal controls and going concern uncertainties raise significant concerns.
Positives
- Revenue increased significantly by 125.3% to $715,288.
- Net loss decreased substantially to $894 from $1,383,447.
- Cost of revenue decreased by 10.8% to $573,932.
- General and administrative expenses decreased by 60.3% to $473,155.
Negatives
- The company's auditors have raised substantial doubt about its ability to continue as a going concern.
- The company identified material weaknesses in its internal control over financial reporting.
- The company has a working capital deficit of $4,121,517 and an accumulated deficit of $12,706,094 as of December 31, 2024.
- The company's current level of cash is not sufficient to fund its operations and obligations without additional financing.
Risks
- The company's ability to continue as a going concern is uncertain.
- Material weaknesses in internal control over financial reporting could lead to material misstatements in financial statements.
- The company's reliance on related parties for financing poses a risk.
- The company faces increasing competition in the eSports industry.
- Economic conditions in international markets could adversely affect demand for the company's products.
- The company's stock price is volatile and may fluctuate significantly.
Future Outlook
The company intends to continue focusing on the B2B model with mobile network operators within Southeast Asia, South Asia, and other continents to extend its Maverick product offerings. The company expects revenues to grow in 2025 onwards, especially through mobile carrier partnerships and the subscription model.
Management Comments
- Management believes the Company is currently pursuing additional financing for its operations.
- Management has implemented remediation steps to improve our internal control over financial reporting.
- Management believes that despite our material weaknesses, our consolidated financial statements for the years ended December 31, 2024 and 2023 are fairly stated, in all material respects, in accordance with the U.S. GAAP.
Industry Context
The eSports industry is experiencing rapid growth, with increasing interest from telecommunication operators looking to capitalize on this trend. The company is focusing on partnerships with telcos and OTT operators to monetize their infrastructure and offer value-added services.
Comparison to Industry Standards
- The document mentions competitors such as Yamisok in Indonesia, ESPL in Singapore, MESF in Malaysia, and Mogul.gg out of Australia, which are localized end-user platforms.
- For white label services, Technineer (telco focused) in Malaysia and Goama (OTT focused) in Singapore are mentioned as competitors.
- The document does not provide specific financial comparisons to these companies, but highlights the competitive landscape and the company's strategy to differentiate itself by focusing on emerging markets and mobile carrier networks.
Legal Proceedings
- The company is involved in one legal proceeding in the Philippines at the National Labor Relations Commission (NLRC).
- On July 04 2024, the NLRC rendered its decision partially against the Company.
- On January 14, 2025, the NLRC ordered a writ of execution to be issued against the Company.
Related Party Transactions
- The company has significant related party transactions, including advances from and due to related parties.
- The company utilizes space on a rent-free basis in the office owned by Mr. Song, the director of the Company.
- The company has entered into consultancy service agreements and platform server rental agreements with related parties.
Stakeholder Impact
- Shareholders face risks due to the company's going concern uncertainties and material weaknesses in internal controls.
- Employees may be affected by the company's financial instability.
- Customers may be impacted by the company's ability to provide services.
- Suppliers and creditors face risks due to the company's financial situation.
Next Steps
- Continuous development and enhancements of the white label product, Maverick.
- Focus on providing business, technical, and operations managed services to telco partners.
- Build further revenue enhancements features as part of the platform.
- Expansion into Southeast Asia, South Asia, Middle East, and African markets.
- Enhancement of the current platform to enable deep linking with mobile carriers.
- Launch of a redemption and ecommerce platform.
- Enhancements of the current esports tools and services.
- Gamifications and user experience enhancements.
- Multi language and geographical-led content management.
- Software development kits (SDK) for better onboarding of game developers and tournament operators.
- Customer engagement and community management tools for better customer experience.
- Recruit computer gaming employees and consultants, and executives that will lead localized teams across the region.
- Expand development and operations team to cater to more tournaments including automations, data mining, customer retentions & userbase including monetization strategies.
Key Dates
| Date | Description |
|---|---|
| 2013-07-02 | Leet Technology Inc. incorporated in Delaware. |
| 2019-01 | Matchroom.net platform launched. |
| 2020-10-02 | Change in control of BDIC. |
| 2020-11-18 | Share Exchange Agreement executed with Leet Technology Limited. |
| 2021-07-29 | 2021 Stock Incentive Plan adopted. |
| 2022-06-14 | 2022 Stock Incentive Plan adopted. |
| 2022-09-30 | Series B Convertible Preferred Stock issued to related parties. |
| 2023-01-11 | Merger with Leet Inc. completed. |
| 2024-07-04 | NLRC rendered its decision partially against the Company. |
| 2025-01-14 | NLRC ordered a writ of execution to be issued against the Company. |
| 2025-03-28 | Date of report, shares of common stock outstanding 151,096,262 and preferred stock 6,898,256. |
| 2025-03-31 | Date of report signature. |
Keywords
eSports, revenue, internal control, financial reporting, going concern, Leet Technology, Matchroom, white label, material weakness, 10-K/A
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