F-1: Gamehaus Holdings Reports Significant Revenue and Profit Decline Amid Strategic Advertising Cuts and User Base Shrinkage
Registration Statement
Gamehaus Holdings Inc., a mobile game publisher, reported a substantial decrease in revenue and net income for the nine months ended March 31, 2025, primarily due to a strategic reduction in advertising expenditures that led to a decline in its user base.
Summary
- Gamehaus Holdings Inc. is a technology-driven mobile game publishing company based in the Cayman Islands, operating through subsidiaries in Singapore, Hong Kong, and mainland China, focusing on smalland medium-sized game developers.
- The company distributes mobile games globally, with over 75% of its revenue for the nine months ended March 31, 2025, and fiscal years ended June 30, 2024 and 2023, derived from European and North American markets.
- As of the date of the prospectus, Gamehaus has published approximately 110 mobile games, achieving over 200 million cumulative downloads, with social casino being its most popular genre.
- For the nine months ended March 31, 2025, total revenue decreased by 23.1% to $87.4 million from $113.6 million in the prior year period.
- Net income for the nine months ended March 31, 2025, fell by 61.7% to $2.3 million from $6.0 million in the prior year period.
- Net cash flows generated from operating activities decreased by 78.4% to $0.8 million for the nine months ended March 31, 2025, compared to $3.7 million in the prior year period.
- The decline in revenue and net income was primarily attributed to a 19.7% reduction in advertising costs related to user acquisition, from $43.5 million to $34.9 million.
- Key performance indicators for the nine months ended March 31, 2025, showed declines: Average Daily Active Users (DAUs) decreased by 18.2% to 719,000, Average Monthly Active Users (MAUs) decreased by 12.3% to 3,887,000, and Average Daily Paying Users (DPUs) decreased by 25.0% to 15,000.
- The F-1 filing is for the resale of up to 52,093,399 Class A ordinary shares by existing selling shareholders, and the company will not receive any proceeds from these sales.
- The company completed a business combination with Golden Star Acquisition Corporation on January 24, 2025, and its Class A Ordinary Shares commenced trading on Nasdaq under the symbol GMHS on January 27, 2025.
Sentiment
Score: 3
Explanation: The sentiment is negative due to significant declines in revenue, net income, and key user metrics for the most recent reporting period. While the company attributes this to strategic advertising cuts and aims for long-term growth, the immediate financial performance is concerning. The extensive list of risks, particularly those related to PRC operations, regulatory compliance, and lack of comprehensive insurance, further contributes to a cautious outlook. The fact that the F-1 is for resale by existing shareholders, with no proceeds going to the company, also limits immediate positive impact.
Positives
- Gamehaus has a proven and scalable asset-light growth model, fostering partnerships with over 70 developer partners since incorporation, all located in the PRC.
- The company leverages sophisticated data-driven technologies, including an AIGC service platform, business publishing predictive tool, and intelligent advertising management system, to enhance game development and distribution efficiency.
- Gamehaus has built a diverse game portfolio across multiple genres (social casino, match, simulation, RPG, puzzle, bingo) and has achieved over 200 million cumulative downloads.
- The company's management team is described as visionary and experienced, with strong technical and operational expertise, including founder Mr. Feng Xie and other industry experts.
- Net income for the fiscal year ended June 30, 2024, increased by 109.8% to $8.6 million from $4.1 million in 2023, driven by efforts to enhance gameplay and payer conversion rates.
- Net cash flows from operating activities for the fiscal year ended June 30, 2024, increased by $1.0 million to $3.2 million compared to $2.2 million in 2023.
- The company has registered 61 software copyrights and 41 domain names in the PRC, and nine and two trademarks in the PRC and U.S., respectively, indicating intellectual property development.
Negatives
- Total revenue decreased by 23.1% to $87.4 million for the nine months ended March 31, 2025, compared to $113.6 million for the same period in 2024.
- Net income decreased by 61.7% to $2.3 million for the nine months ended March 31, 2025, compared to $6.0 million for the same period in 2024.
- Net cash flows provided by operating activities decreased significantly by $2.9 million to $0.8 million for the nine months ended March 31, 2025, from $3.7 million in the prior year period.
- Average Daily Active Users (DAUs) decreased by 18.2% to 719,000 for the nine months ended March 31, 2025.
- Average Monthly Active Users (MAUs) decreased by 12.3% to 3,887,000 for the nine months ended March 31, 2025.
- Average Daily Paying Users (DPUs) decreased by 25.0% to 15,000 for the nine months ended March 31, 2025.
- Average Monthly Paying Users (MPUs) decreased by 19.8% to 146,000 for the nine months ended March 31, 2025.
- Average Revenue Per Daily Active User (RPDAU) decreased by 5.8% to $0.449 for the nine months ended March 31, 2025.
- Average Day Seven Retention Rate decreased by 7.3% to 10.1% for the nine months ended March 31, 2025.
- The company strategically reduced advertising costs related to user acquisition by 19.7% ($8.6 million) for the nine months ended March 31, 2025, which contributed to the decline in user metrics and revenue.
- The company's current insurance policies are inadequate, lacking directors and officers liability, group comprehensive life, property, business disruption, and cyber-security insurance.
Risks
- Any actions by the Chinese government may cause material changes to operations, limit or hinder the ability to offer securities, and cause the value of securities to significantly decline or become worthless.
- New PRC regulations (Opinions, Trial Measures, revised Provisions) may subject PRC subsidiaries to additional compliance requirements.
- Increased scrutiny by the SEC and PCAOB, rule changes by Nasdaq, and the HFCA Act could add uncertainties to continued Nasdaq listing or future U.S. offerings, especially if the PCAOB is unable to inspect the auditor for two consecutive years.
- Greater oversight by the CAC over data security, particularly for companies seeking foreign listing, could adversely impact the business, potentially requiring suspension of operations or other disruptions.
- Cash or assets in PRC/Hong Kong entities may not be available to fund operations or for other use outside of PRC/Hong Kong due to capital transfer restrictions and dividend limitations.
- Classification as a PRC resident enterprise for tax purposes could result in a 25% enterprise income tax on worldwide income and PRC withholding tax on dividends/gains for non-PRC shareholders.
- Chinese regulatory authorities could disallow the holding company structure, leading to material changes in operations or a significant decline in security value.
- Evolving and complex PRC laws and regulations, including those related to foreign investment, may increase compliance costs or subject the company to penalties.
- PRC regulations on offshore investment activities by PRC residents (SAFE Circular 37) may limit PRC subsidiaries' ability to increase registered capital or distribute profits, or expose the company to liability.
- Inadequate social insurance and housing fund contributions for employees by PRC subsidiaries may lead to penalties and require make-up payments.
- Uncompleted lease registrations for PRC properties may expose the company to potential fines.
- Failure to screen, test, and publish popular, high-quality mobile games in a timely and successful manner could hinder competition and revenue generation.
- Inability to successfully monetize free-to-play games, which depend on unpredictable consumer preferences and competing games, could harm the business.
- Reliance on developer partners for game development exposes the company to risks if these third parties are unable or unwilling to continue cooperation.
- Improper management of in-game economies could devalue virtual items, harming reputation and player engagement.
- Failure to successfully invest in, establish, and maintain brand and game awareness, or incurring excessive promotion expenses, could harm the business and reputation.
- New games and features could divert players from existing games without growing the overall user base, negatively impacting operating results.
- Failure to anticipate or successfully implement new technologies could render game publishing support services uncompetitive.
- Inability to extend the life of existing mobile games through new features or functionalities could negatively impact the business.
- The highly competitive mobile gaming industry may reduce market share and adversely affect financial performance.
- Reliance on critical third-party services (cloud, advertising, data support) exposes the company to risks of interruption or failure.
- Reliance on a few significant suppliers (Sinointeractive, AppLovin, Moloco) for advertising services poses risks if their operations are interrupted or contracts terminated.
- Inaccuracies in key metrics (DAU, MAU, DPU, MPU, RPDAU, MPCR, DPCR, 7D Retention Rate) based on assumptions and estimates may harm reputation and business.
- If the use of mobile devices as game platforms and their proliferation do not increase, the business could be adversely affected.
- Compliance with evolving data privacy and security laws (GDPR, CCPA) in multiple jurisdictions is complex and could lead to increased costs, liabilities, or reputational harm.
- The business is subject to various unsettled U.S. and foreign laws, including those regarding content (violence, gambling elements, loot boxes), which could lead to claims or harm the business.
- Disruption to information technology systems (viruses, hacking, security breaches) could materially affect game publishing support services and lead to increased costs and liabilities.
- Reliance on app distribution platforms (Apple App Store, Google Play) means denial of access or adverse changes in terms could materially affect the mobile games business.
- Non-compliance with rules, policies, and guidance established by app distribution platforms, by the company or third parties, could result in penalties and business disruptions.
- Use of generative artificial intelligence tools may require additional investment and costs, and pose unique risks related to legal liability and intellectual property ownership.
- Failure to manage growth or execute strategies effectively may prevent taking advantage of market opportunities or meeting customer demand.
- Unauthorized use of intellectual property by third parties and expenses incurred in protection may adversely affect business and competitive edge, especially outside China where IP is not registered.
- Third parties may claim intellectual property infringement, leading to significant legal expenses and hindering service promotion.
- Non-compliance with laws and regulations by third parties could expose the company to legal expenses, compensation, penalties, and business disruptions.
- Future acquisitions may have an adverse effect on the ability to manage the business due to integration risks, diversion of resources, and failure to achieve expected growth.
- A decline in general economic conditions or disruption of financial markets may affect entertainment and gaming markets or consumer discretionary income, adversely affecting profitability.
- Failure to attract, recruit, or retain key personnel, including executive officers and senior management, could affect ongoing operations and growth.
- Exposure to claims, controversies, lawsuits, and legal proceedings could adversely affect business, prospects, results of operations, and financial condition.
- As a public company, the company incurs higher costs compared to when it was private.
- Failure to implement and maintain an effective system of internal controls or remediate identified material weaknesses could lead to inaccurate financial reporting and affect investor confidence.
- A market for the company's securities may not develop or be sustained, affecting liquidity and price.
- The market price of Class A Ordinary Shares may be volatile or decline regardless of operating performance.
- Inability to maintain Nasdaq listing standards could lead to delisting.
- Negative reports from securities or industry analysts could cause share price and trading volume to decline.
- Issuance of additional Class A Ordinary Shares in future financings, acquisitions, or incentive plans will dilute other shareholders.
- Being an emerging growth company with reduced SEC reporting requirements may make Class A Ordinary Shares less attractive to investors.
- As a foreign private issuer, the company is exempt from certain SEC rules and Nasdaq corporate governance requirements, potentially offering less protection to shareholders.
- The dual-class structure concentrates voting control with the Chairman of the Board, Mr. Feng Xie (86.04% voting rights), whose interests may not align with other shareholders.
- The dual-class capital structure may render Class A Ordinary Shares ineligible for inclusion in certain stock market indices, adversely affecting trading price and liquidity.
- Incorporation in the Cayman Islands may make it difficult for U.S. investors to protect their interests or enforce judgments in U.S. federal courts.
- Characterization as a passive foreign investment company (PFIC) for U.S. federal income tax purposes could result in adverse tax consequences for U.S. shareholders.
- Economic substance legislation in the Cayman Islands may adversely impact the company or its operations.
Future Outlook
Gamehaus Holdings plans to deepen collaboration with current developer partners by improving mature game products, accelerating the screening process for new games, and continuing to invest in selected elite developer teams. The company also intends to expand its developer partner base and diversify its game portfolio by actively sourcing new developers and exploring opportunities in casual and mid-core game genres (puzzle, match, simulation, RPG, strategy games). Furthermore, Gamehaus will continue to invest in technology research and development, focusing on enhancing its AIGC service platform (text and image/video generation), data platform (genre-specific market monitoring, iOS SKAdNetwork optimization, advertisement event optimization, retargeting effectiveness evaluation), and technical support system (universal research development engine component platform). The company expects to spend approximately $6 million on technology research and equipment upgrades in 2024, funded by cash flows from operations and potential capital market financing.
Management Comments
- Management expects platform fees to fluctuate proportionately with the company's revenue.
- Management expects profit-sharing arrangements to fluctuate with the financial performance of individual games and specific arrangements with each game developer.
- Management expects customized design expenses to fluctuate as updates to existing games continue.
- Management expects research and development expenses to increase in absolute dollars as the company expands its business and hires more employees to support technical development and operating activities.
- Management believes that the company's current cash on hand will be sufficient to meet current and anticipated needs for general corporate purposes for at least the next 12 months from the date of this prospectus.
- Management believes that the risk of failure of any of the Chinese banks holding the company's cash is remote, as bank failure is uncommon in China and the banks are financially sound based on publicly available information.
- Management believes that the company is well-positioned to effectively compete in the mobile gaming industry due to its scalable business model, connection to efficient Chinese game developers, and data-driven technology-enabled user acquisition and monetization strategies.
- The company remains committed to its strategic focus on enhancing gameplay experiences and improving payer conversion rates, which are expected to contribute to long-term growth and profitability.
Industry Context
The mobile gaming industry is highly competitive and rapidly evolving, with new companies constantly joining. The industry is characterized by rapid technological advancement, frequent game launches, changing player needs, and evolving business models. Gamehaus focuses on supporting smalland medium-sized developers, a growing segment of the market, by providing data-driven commercialization and distribution solutions. The company's reliance on third-party app distribution platforms like Apple App Store and Google Play is a common industry practice, but exposes it to platform policy changes and fees. The increasing focus on data privacy (GDPR, CCPA) and discussions around game mechanics like loot boxes and social casino games are significant industry trends that could impact the business.
Comparison to Industry Standards
- Gamehaus competes with major mobile gaming companies such as Playtika, Zynga, and Scopely.
- Unlike some competitors who rely primarily on in-house development, Gamehaus's scalable business model focuses on partnerships with over 70 Chinese smalland medium-sized developer teams, allowing for a diverse game portfolio.
- The company's platform commissions of approximately 30% of revenue earned through in-app purchases are consistent with standard industry practices for major app distribution platforms like Apple and Google.
Management Changes
| Role | Previous Person | New Person | Effective Date | Reason |
|---|---|---|---|---|
| Chairman of the Board of Directors and Director | N/A | Feng Xie | January 2025 | Appointment following the Business Combination. |
| Chief Executive Officer and Director | N/A | Yimin Cai | January 2025 | Appointment following the Business Combination. |
| Chief Financial Officer and Director | N/A | Ling Yan | January 2025 | Appointment following the Business Combination. |
| Chief Technology Officer and Director | N/A | Xi Yan | January 2025 | Appointment following the Business Combination. |
| Independent Director | N/A | Yan Gong | January 2025 | Appointment following the Business Combination. |
| Independent Director | N/A | Lei Zhu | January 2025 | Appointment following the Business Combination. |
| Independent Director | N/A | Kenneth Lam | January 2025 | Appointment following the Business Combination. |
Corporate Governance
| Change Type | Description | Effective Date | Impact Assessment |
|---|---|---|---|
| Committee Establishment | Established an audit committee, a compensation committee, and a nominating and corporate governance committee under the board of directors. | January 2025 | Enhances corporate oversight and aligns with public company requirements, though reliance on controlled company exemptions means not all committees are entirely independent. |
| Board Composition | Board of directors consists of seven directors, with three qualifying as independent directors under Nasdaq listing rules and Rule 10A-3 of the Exchange Act. | January 2025 | Meets minimum independence requirements for a controlled company, but public shareholders may have less protection compared to companies subject to all Nasdaq corporate governance standards. |
| Controlled Company Status | The company is a controlled company under Nasdaq listing rules, with Mr. Feng Xie beneficially owning 86.04% of aggregate voting power, allowing it to elect not to comply with certain corporate governance standards (e.g., majority independent board, fully independent compensation/nominating committees). | As of the date of prospectus | Concentrates voting control with Mr. Xie, potentially leading to decisions not aligned with other shareholders' interests and offering less protection to public shareholders. |
| Dual-Class Share Structure | Maintains a dual-class voting structure where Class B Ordinary Shares (held by Mr. Feng Xie) carry 15 votes per share, while Class A Ordinary Shares carry one vote per share. | As of the date of prospectus | Concentrates voting control with Mr. Xie, potentially discouraging transactions favorable to other shareholders and possibly rendering Class A Ordinary Shares ineligible for certain stock market indices, affecting trading price and liquidity. |
| Code of Business Conduct and Ethics | Adopted a Code of Business Conduct and Ethics applicable to all directors, officers, and employees, emphasizing ethical standards, conflict of interest avoidance, protection of confidential information, fair dealing, and compliance with laws. | N/A (adopted) | Establishes a framework for ethical conduct and compliance, aiming to mitigate risks related to corporate governance and legal violations. |
Legal Proceedings
- The company is currently not a party to, and is not aware of any threat of, any legal or administrative proceedings that are likely to have any material and adverse effect on its business, financial condition, cash flow, or results of operations.
Related Party Transactions
- The company invested in mobile game development companies (Wuhan Huiyu, Shanghai Dongying, Mobile Motion) and acquired royalty rights from them to distribute games on third-party platforms.
- The company typically pays one-time royalties and shares profits with these investees.
- Royalty fees and services from related parties totaled $2,405,069 for the nine months ended March 31, 2025, down from $3,015,759 for the same period in 2024.
- Advances to suppliers related parties totaled $1,299,565 as of March 31, 2025, including $42,285 to Wuhan Huiyu, $552,343 to Shanghai Dongying, and $704,937 to Mobile Motion.
- A 'due to related party' balance of $107,361 to Feng Xie (controlling shareholder) as of June 30, 2024, was paid off during the nine months ended March 31, 2025.
Stakeholder Impact
- Shareholders: Potential dilution from future equity issuances, risk of declining share price due to poor financial performance and market volatility, limited ability to influence corporate actions due to dual-class structure and controlled company status, and potential adverse tax consequences for U.S. shareholders if classified as a PFIC.
- Employees: Increased labor costs may affect profitability, and potential penalties for inadequate social insurance and housing fund contributions could impact employee benefits or company resources.
- Customers (Game Players): Strategic reduction in advertising costs and reduced effectiveness of monetization activities in mature games may lead to decreased player engagement and retention.
- Developer Partners: Deepened collaboration and investment in selected elite developer teams aim to foster mutual growth and align interests, but reliance on these partners also poses risks if cooperation is disrupted.
- Suppliers: Reliance on a few significant suppliers for advertising services means any interruption in their operations could harm the company's business and financial results.
Next Steps
- Deepen collaboration with current developer partners by improving mature game products and investing in user acquisition for them.
- Accelerate the screening process for game products from current game developer partners, providing pre-publication testing support.
- Continue investing in selected elite developer teams to strengthen cooperative relationships.
- Actively source new developers and new products through diverse channels like industry conferences, news media, and entertainment expositions.
- Explore new opportunities in casual and mid-core game genres, such as puzzle, match, simulation, RPG, and strategy games, applying more rigorous selection criteria.
- Continue to invest in technology research and development, focusing on AIGC service platforms (customized AI models for visual design, natural language processing, AI-powered gameplay), data platforms (genre-specific market monitoring, iOS SKAdNetwork optimization, advertisement event optimization, retargeting effectiveness evaluation), and technical support systems (universal research development engine component platform).
- Spend approximately $6 million on technology research and equipment upgrades in 2024.
- Monitor and adapt to evolving industry standards and government regulations, particularly concerning data privacy and content suitability.
- Address identified material weaknesses in internal control over financial reporting, including recruiting skilled U.S. GAAP/SEC reporting staff, developing formal accounting policies, and establishing an internal audit function.
Key Dates
| Date | Description |
|---|---|
| 2010-12-01 | Mr. Feng Xie founded Shanghai Holaverse Network Technology Co., Ltd. |
| 2016-08-25 | Shanghai Kuangre Network Technology Co., Ltd. (Shanghai Kuangre) was established. |
| 2016-09-09 | Dataverse Co., Limited (Dataverse) was incorporated in Hong Kong. |
| 2017-06-21 | Avid.ly Co., Limited (Avid.ly) was incorporated in Hong Kong. |
| 2019-05-27 | Service agreement between AppLovin and Dataverse was dated. |
| 2019-12-01 | Company began investing in selected developer partners. |
| 2020-01-01 | Company entered into an exclusive game agency agreement with Wuhan Huiyu. |
| 2020-06-30 | Company entered into a share purchase agreement to incorporate and acquire 4% of Beijing Jiaqiwan Technology Co., Ltd. |
| 2020-12-02 | Gamehaus Inc. was incorporated under the laws of the Cayman Islands. |
| 2020-12-09 | Joypub Holding Limited (Gamehaus BVI) was incorporated in the British Virgin Islands. |
| 2021-01-01 | Company entered into a technology development agreement with Shanghai Dongying Network Technology Co., Ltd. |
| 2021-01-07 | Gamehaus Limited (Gamehaus HK) was incorporated in Hong Kong. |
| 2021-02-10 | Cloud Service Agreement between Moloco and Dataverse was dated. |
| 2021-03-04 | Chongqing Haohan Network Technology Co., Ltd. (Chongqing Haohan) was incorporated in PRC. |
| 2021-04-08 | Beijing Haoyou Network Technology Co., Ltd. (Beijing Haoyou) was incorporated in PRC. |
| 2021-04-16 | Chongqing Fanfengjian Network Technology Co., Ltd. (Chongqing Fanfengjian) was incorporated in PRC. |
| 2021-05-17 | Gamepromo Co., Limited (Gamepromo) was incorporated in Hong Kong. |
| 2021-07-01 | Company adopted ASC 985-20-25 and ASU 2016-13. |
| 2021-09-30 | Company entered into the Ningbo Huixin LP Partnership Agreement. |
| 2021-10-29 | Gamehaus HK acquired equity interests in Shanghai Kuangre. |
| 2021-10-31 | Company entered into the Chongqing Xiangyou LP Partnership Agreement. |
| 2021-11-01 | Personal Information Protection Law of the PRC took effect. |
| 2021-11-19 | Shanghai Fanfengjian Network Technology Co., Ltd. (Shanghai Fanfengjian) was incorporated in PRC. |
| 2021-12-01 | Gamehaus HK, Haohan CQ, and legal shareholders of Kuangre SH entered into former VIE Agreements. |
| 2021-12-02 | Mr. Kenneth Lam served as the chief financial officer of Golden Star. |
| 2021-12-15 | Lease agreement for Shanghai office amended. |
| 2022-01-01 | Customer cooperation framework contract between Dataverse and Sinointeractive was dated. |
| 2022-02-15 | Cybersecurity Review Measures became effective. |
| 2022-05-25 | Gamehaus Pte. Ltd. (Gamehaus SG) was incorporated in Singapore. |
| 2022-08-15 | Chongqing Haohan acquired equity interests in Chongqing Fanfengjian Network Technology Co., Ltd. |
| 2022-08-26 | CSRC, MOF, and PCAOB signed a Statement of Protocol. |
| 2022-09-30 | Shanghai Haoyu Network Technology Co., Ltd. (Shanghai Haoyu) was incorporated in PRC. |
| 2022-12-15 | PCAOB Board determined it was able to secure complete access to inspect and investigate registered public accounting firms headquartered in mainland China and Hong Kong. |
| 2022-12-29 | Consolidated Appropriations Act was signed into law, amending the HFCA Act. |
| 2023-06-30 | Shareholders of Kuangre SH passed resolutions approving the termination of former VIE Agreements. |
| 2023-07-20 | Gamehaus Holdings Inc. was incorporated under the laws of the Cayman Islands. |
| 2023-09-01 | Former VIE Agreements were terminated. |
| 2023-09-16 | Gamehaus Holdings entered into the Business Combination Agreement with Golden Star Acquisition Corporation. |
| 2023-09-01 | Mr. Xie began pursuing an EMBA at the National University of Singapore. |
| 2023-10-16 | Gamehaus HK completed the procedure of decreasing its subscribed capital in Shanghai Kuangre. |
| 2023-11-01 | Trademark Law of the PRC last amended and effective. |
| 2023-11-01 | Administrative Measures of Internet Domain Names effective. |
| 2023-11-18 | Lease agreement for Beijing office dated. |
| 2023-11-21 | CSRC issued filing notification to Chongqing Haohan. |
| 2023-12-06 | Implementation Rules for the Enterprise Income Tax Law of the PRC last amended. |
| 2023-12-15 | ASU 2023-07 (segment reporting) effective for annual periods beginning after this date. |
| 2023-12-15 | ASU 2023-09 (income tax disclosure) effective for public business entities for annual periods beginning after this date. |
| 2023-12-29 | PRC Company Law last amended. |
| 2024-01-01 | Regulations on the Network Data Security Administration (Security Administration) came into effect. |
| 2024-01-24 | Parties consummated the Business Combination; Mr. Feng Xie, Mr. Yimin Cai, Ms. Ling Yan, Mr. Xi Yan, Prof. Yan Gong, Prof. Lei Zhu, and Mr. Kenneth Lam became directors/executive officers of Gamehaus Holdings Inc. |
| 2024-01-27 | Class A Ordinary Shares commenced trading on Nasdaq under the symbol GMHS. |
| 2024-02-01 | Gamehaus HK entered into share transfer agreements with Mr. Feng Xie and other minority shareholders to acquire remaining equity interests in Shanghai Kuangre. |
| 2024-04-17 | Chongqing Haohan formed Xian Ruojintang Technology Co., Ltd. |
| 2024-05-28 | Lease agreement for Shanghai Kuangre office dated. |
| 2024-06-13 | Chongqing Haohan filed with the CSRC in connection with this offering and listing. |
| 2024-07-01 | PRC Company Law last amended and effective. |
| 2024-09-01 | Shanghai Kuangre office lease term begins. |
| 2024-11-01 | Trademark Law of the PRC last amended and effective. |
| 2024-11-18 | Beijing Haoyou office lease agreement dated. |
| 2024-11-21 | CSRC issued filing notification to Chongqing Haohan. |
| 2025-01-01 | Shanghai Kuangre is subject to corporate income tax at the PRC unified rate of 25%. |
| 2025-01-06 | Beijing Haoyou office lease term begins. |
| 2025-01-20 | Extraordinary general meeting of Golden Star's shareholders approved the business combination. |
| 2025-05-22 | Date of F-1 Registration Statement filing. |
| 2026-05-31 | Shanghai office lease term ends. |
| 2026-08-31 | Shanghai Kuangre office lease term ends. |
| 2027-01-05 | Beijing Haoyou office lease term ends. |
| 2030-12-31 | Chongqing Haohan and Chongqing Fanfengjian are subject to a favorable income tax rate of 15% until this date. |
Recommendation
sellKeywords
Mobile Gaming, Game Publishing, Social Casino Games, In-App Purchases, In-App Advertising, Game Development, User Acquisition, Monetization, AI Gaming, Data Analytics, China, Cayman Islands, Nasdaq, F-1 Filing, SEC Filings, Technology-driven, Small and Medium Game Developers, Gamehaus Holdings
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