20-F: Darkiris Reports FY2025 Net Loss Amid Strategic Shifts
Annual Report
Darkiris Inc. reported a net loss of $8.6 million for fiscal year 2025, driven by increased selling and R&D expenses, despite a 27.3% revenue increase.
Summary
- Darkiris Inc. reported a net loss of approximately $8.6 million for the fiscal year ended September 30, 2025 (FY2025), a significant decrease from a net income of approximately $1.1 million in FY2024.
- Revenue increased by 27.3% to approximately $10.08 million in FY2025 from $7.92 million in FY2024.
- Gross profit decreased by 16.8% to approximately $2.50 million in FY2025, with the gross profit margin declining from 38.0% in FY2024 to 24.8% in FY2025.
- Selling expenses surged by 797.9% to approximately $9.30 million in FY2025, primarily due to approximately $8.8 million in share-based compensation.
- Research and development expenses increased by 100% to approximately $0.9 million in FY2025.
- The company completed its Initial Public Offering (IPO) on August 11, 2025, raising total gross proceeds of $6,900,000 and net proceeds of approximately $5.1 million.
- Average Daily Active Users (DAU) in Q4 2025 reached 6,467, a significant quarter-over-quarter increase from 3,948 in Q3 2025, and surpassed the same period in 2024.
- Average Monthly Paying Users (MPU) in Q4 2025 rose to 35,787, up from 32,022 in Q3 2025.
- Average Revenue per Paying User (ARPPU) in Q4 2025 rebounded to $20.01, from $16.08 in Q3 2025.
- Average Monthly Download Users (MDU) in Q4 2025 surged to 129,601, representing a 21.6% quarter-over-quarter growth.
- The company disposed of its mainland China subsidiary, Turing, on May 14, 2025, for approximately RMB2.0 million (US$268,000), resulting in a loss on disposal of approximately $0.05 million.
- Two material weaknesses in internal control over financial reporting were identified, related to a lack of financial reporting personnel with U.S. GAAP/SEC experience and a lack of key monitoring mechanisms like an internal audit department.
Sentiment
Score: 3
Explanation: StockSavvy.ai views this as a negative report due to the significant net loss and decreased gross profit margin, largely driven by increased operating expenses. While revenue growth and user engagement in Q4 are positive, the material weaknesses in internal controls and heavy reliance on third-party platforms and a few key games present substantial risks.
Positives
- Revenue increased by 27.3% to $10.08 million in FY2025, demonstrating continued top-line growth.
- Successful launch of new games including 'Third Century' (Jan 2025), 'Meow Planet Nurturing' (June 2025), 'Rise of the Dynasty' (Sept 2025), and 'Danmo Three Kingdoms' (Jan 2026), indicating an active product pipeline.
- Strong user engagement and acquisition trends in Q4 2025, with DAU increasing to 6,467, MPU to 35,787, and MDU surging to 129,601, suggesting effective operational activities and new product impact.
- ARPPU in Q1 2025 reached $21.99, a 41.2% year-on-year increase, reflecting improved monetization of the user base.
- Successful completion of an Initial Public Offering (IPO) on August 11, 2025, raising approximately $5.1 million in net proceeds, strengthening capital resources.
- Established long and stable relationships with major mobile app platforms (Apple App Store, Google Play Store) and payment partners (Mycard, PayPal, WeChat, Alipay), ensuring broad distribution and seamless transactions.
- Possesses strong production and content creative capabilities with an international perspective, led by an experienced management team with over two decades in the internet and gaming industry.
- Strategic plans for IP development beyond gaming into films, animations, novels, and merchandise licensing to boost brand recognition and expand influence.
- Intends to pursue strategic investments in R&D companies and priority product agency rights to enhance competitive edge and expand geographic footprint.
- Working capital increased significantly to approximately $3.1 million as of September 30, 2025, from $0.9 million in FY2024, improving liquidity.
Negatives
- Reported a net loss of approximately $8.6 million in FY2025, a substantial reversal from a net income of $1.1 million in FY2024.
- Gross profit decreased by 16.8% to $2.50 million in FY2025, and the gross profit margin significantly declined from 38.0% to 24.8%, primarily due to increased platform handling fees.
- Selling expenses increased by 797.9% to $9.30 million in FY2025, largely attributable to $8.8 million in share-based compensation, impacting overall profitability.
- Research and development expenses increased by 100% to $0.9 million in FY2025, contributing to the net loss.
- Incurred a loss of approximately $0.05 million on the disposal of its mainland China subsidiary, Turing.
- Experienced declines in DAU in Q1 and Q3 2025, attributed to the lifecycle rhythm of mature products and the absence of new game launches during Q3.
- High reliance on in-game purchases, which constituted 100% of total revenue in both FY2025 and FY2024, making the business model sensitive to player spending habits.
- Derived a significant percentage of gross revenue from a small number of popular games (top three games contributed 64% in FY2025), posing a risk if these games decline in popularity.
- Identified two material weaknesses in internal control over financial reporting, indicating potential risks in financial reporting accuracy and oversight.
- Limited insurance coverage, exposing the company to significant costs and business disruption from uninsured losses.
- The company is young with a short operating history, and past performance may not be indicative of future results.
Risks
- New games may not be commercially successful, and the company may not be able to attract new gameplayers or recover significant development and licensing costs.
- Failure to maintain and grow the gameplayer base or keep existing gameplayers engaged through popular games could adversely affect business growth.
- High reliance on in-game purchases (100% of revenue in FY2025 and FY2024) means failure to effectively monetize gameplayers could materially and adversely affect financial condition.
- The company has incurred net losses in FY2025 and FY2023 and cannot assure future profitability or positive operating cash flows.
- A substantial percentage of historical revenue is derived from a small number of popular games, which may have finite lifespans and could lead to revenue decreases if their popularity declines.
- Inability to develop successful new games or recoup substantial initial investments in game development.
- Failure to successfully license intellectual property and games from third parties, or renew existing licensing agreements, could result in revenue decreases.
- Evolving and changing laws and regulations in Hong Kong and Mainland China may make it difficult to obtain or maintain all applicable permits and approvals, leading to penalties or business disruption.
- Expansion into international markets subjects the company to additional business, political, regulatory, operational, financial, and economic risks.
- High reliance on third-party publishing channels (e.g., Apple App Store, Google Play Store); any loss or deterioration of these relationships could result in loss of gameplayers and revenues.
- Business is subject to risks related to third-party payment processing channels, including payment collection issues, fraud, and regulatory changes.
- Increasing competition in the highly competitive mobile and online gaming industry could lead to decreased market share and profitability.
- New games may attract gameplayers away from existing games, potentially shrinking the player base and revenue of older titles.
- Failure to maintain effective gameplayer service and technical support could harm reputation and decrease market acceptance of games.
- Violations of game policies, such as unauthorized sales and purchases of virtual items through third parties, may impede revenue growth.
- Inability to effectively promote brands or any negative publicity could harm brand image and game popularity.
- Third parties may claim infringement of proprietary rights, leading to costly litigation and business disruption.
- Inability to prevent unauthorized use of intellectual property could harm business and competitive position.
- Improper use or disclosure of large amounts of gameplayer data could harm reputation and business.
- Any failure or significant interruption in technology infrastructure could impact operations and harm business.
- Cyber-attacks and security vulnerabilities could result in serious harm to reputation, business, and financial condition.
- Undetected flaws or bugs in games could harm reputation or decrease market acceptance.
- Failure or weakness in data analysis or the ability to collect and use data may adversely affect business strategies and monetization.
- Breaches of security measures and unintended disclosures of intellectual property or gameplayer data could harm reputation and lead to liabilities.
- Success depends on the continuing and collaborative efforts of the management team and other key personnel; loss of key personnel could disrupt business.
- Involvement in litigation from time to time could incur substantial judgments, fines, legal fees, or other costs.
- Subject to credit risk in respect of trade receivables, with no guarantee of timely collection.
- Reliance on internal and third-party tools for performance metrics means real or perceived inaccuracies could harm reputation and business.
- May need additional capital and may be unable to obtain it in a timely manner or on acceptable terms, leading to dilution or increased debt.
- Limited insurance coverage could expose the company to significant costs and business disruption.
- The wars in Ukraine and the Middle East may materially and adversely affect global economic markets and, consequently, the company's business and results of operations.
- The dual-class voting structure limits the ability of Class A Ordinary Shareholders to influence corporate matters and could discourage change of control transactions.
- The Controlling Shareholder (Mr. Hong Zhifang) has substantial influence (88.13% voting power), potentially making decisions not aligned with other shareholders' interests.
- Difficulties in protecting shareholder interests and limited ability to protect rights through U.S. courts due to incorporation under Cayman Islands law.
- Uncertainty regarding whether Cayman Islands courts would recognize or enforce U.S. judgments.
- Shareholders have limited rights under Cayman Islands law to inspect corporate records or present proposals at general meetings.
- Recently introduced economic substance legislation in the Cayman Islands may impact the company or its operations.
- Certain judgments obtained against the company by shareholders may not be enforceable.
- Substantially all operations are in Hong Kong, but long-arm provisions under PRC laws and regulations may lead to significant oversight and control by the PRC government.
- Changes in PRC government policies, regulations, rules, and enforcement of laws may be quick and uncertain, potentially impacting business operations and the value of shares.
- The enactment of the Hong Kong National Security Law and Safeguarding National Security Ordinance could impact Hong Kong operating subsidiaries and the stability of the economy.
- Compliance with Hong Kong's Personal Data (Privacy) Ordinance and other data privacy laws may entail significant expenses.
- Political risks associated with conducting business in Hong Kong could adversely affect business operations.
- Legal and operational risks associated with doing business in the PRC also apply to Hong Kong operations, including potential restrictions on cash transfers.
- Difficulty in delivering legal process documents to the company or officers residing in China from outside China.
- Reliance on dividends from Hong Kong subsidiaries to fund cash and financing requirements; any limitations on transfers could materially and adversely affect the business.
- The evolving Hong Kong and mainland China legal systems embody uncertainties that could limit legal protections.
- Non-compliance with labor-related laws and regulations of the PRC may have an adverse impact on financial condition and results of operation.
- U.S. regulatory bodies may be limited in their ability to conduct investigations or inspections of operations in Hong Kong, potentially leading to delisting under the HFCA Act if the auditor is not inspected for two consecutive years.
- PRC regulations relating to the establishment of offshore special purpose companies by PRC residents (SAFE Circular 37) may subject beneficial owners to liability or penalties.
- The company may undertake relevant obligations under PRC Tax laws with respect to indirect transfers of equity interests.
- The market price for the Class A Ordinary Shares may be volatile due to broad market factors, industry performance, and company-specific announcements.
- The trading market for Class A Ordinary Shares depends on research and reports by securities or industry analysts; lack of coverage or negative reports could cause price decline.
- No expected dividends in the foreseeable future means shareholders must rely on price appreciation for return on investment.
- Substantial future sales or perceived potential sales of Class A Ordinary Shares in the public market could cause the price to decline.
- Need for additional capital may result in additional dilution to shareholders or increased debt service obligations.
- Certain existing shareholders have substantial influence (88.92% voting power for directors and executive officers as a group) and their interests may not be aligned with other shareholders.
- As an emerging growth company, the company may take advantage of certain reduced reporting requirements, potentially limiting information for investors.
- As a foreign private issuer, the company is exempt from certain provisions applicable to U.S. domestic public companies, which may afford less protection to shareholders.
- As a controlled company under Nasdaq rules, the company may rely on exemptions from certain corporate governance requirements.
- Loss of foreign private issuer status in the future could result in significant additional costs and expenses.
- The company will continue to incur increased costs as a result of being a public company.
- There can be no assurance that the company will not be a Passive Foreign Investment Company (PFIC) for U.S. federal income tax purposes, which could result in adverse U.S. federal income tax consequences to U.S. holders.
Future Outlook
The company plans to launch at least three new self-developed games, including 'Danmo Three Kingdoms' in January 2026, and intends to expand into new game genres, gaming platforms, and geographic markets. It aims to further develop intellectual property beyond gaming into films, animations, and novels, and license trademarks for merchandise. Strategic investments in R&D companies and partnerships for game licensing, with emphasis on North America, Europe, and Southeast Asia, are also planned. Management anticipates further upside potential in DAU performance and continued optimization of ARPPU and revenue structure through content and operational enhancements. The company believes current cash, combined with cash from operations and financing, will be sufficient for present anticipated working capital and capital expenditures.
Management Comments
- "Our goal is to create and promote a broader array of engaging, immersive, and captivating mobile game genres to cater to a global audience of gamers."
- "We are committed to consistently demonstrating exceptional strength and unique allure across diverse sectors of games, leading the way in pioneering advancements within the gaming industry."
- "We believe that this freemium model attracts a wider audience of players and increases the number of potential paying gameplayers."
- "We invest in gameplayer data mining and analysis to better understand our gameplayers in-game consumption patterns."
- "We pride ourselves on our strong production and development capabilities, led by our founder and Chief Executive Officer, Hong Zhifang."
- "Our management team has immersed themselves in the gaming industry for over two decades, possessing profound industry insights and understanding."
- "The significant increase in DAUs for the fiscal year ended September 30, 2024 not only reflects the effectiveness of our game products and operational strategies but also provides a solid user base for future revenue growth and product expansion. With the continued optimization of product content depth and interactive mechanisms, we expect DAU performance to have further upside potential."
- "Overall, the ARPPU performance in Q1 and Q2 of 2025 not only continued its growth momentum, but also laid a solid foundation for optimizing the annual revenue structure."
- "The successful recovery and expansion in our user base validate the effectiveness of our intensified marketing initiatives and strategic operational refinements implemented during the latter half of the fiscal year."
- "Management believes that income generated from current operations can satisfy daily working capital needs over the next 12 months."
Industry Context
StockSavvy.ai notes that Darkiris operates in the highly competitive mobile and online gaming industry, characterized by frequent new game introductions, short lifecycles, and evolving standards. The company's strategy of expanding its game portfolio, diversifying IP, and forming strategic partnerships aligns with industry trends to maintain competitiveness and attract a broader audience. The reliance on a freemium model and in-game purchases is standard for the mobile gaming sector, but also exposes the company to risks related to player monetization and platform dependence. The shift towards overseas operations centered in Hong Kong reflects a common strategy for companies seeking international growth while navigating complex regulatory environments in mainland China.
Comparison to Industry Standards
- The filing does not provide specific comparable company data or industry benchmarks for direct comparison of financial metrics or game performance.
- StockSavvy.ai notes that the mobile gaming industry is highly competitive with low barriers to entry, and Darkiris competes with large PRC-based game companies like Shanghai Junmeng Network Technology Co., Ltd (Junmeng Games) and SPGame Co., Limited, as well as international competitors.
- The company's reliance on third-party publishing channels like Apple App Store and Google Play Store is standard practice in the mobile gaming industry.
- The freemium model with in-game purchases is a prevalent monetization strategy across the global mobile gaming market.
- The reported gross profit margin of 24.8% in FY2025 is lower than the 38.0% in FY2024, which could indicate increased platform fees or revenue sharing, potentially impacting profitability compared to industry peers with stronger bargaining power or proprietary distribution channels.
Management Changes
| Role | Previous Person | New Person | Effective Date | Reason |
|---|---|---|---|---|
| Chief Executive Officer, Chairman of the Board of Directors, Director | NA | Mr. Hong Zhifang | March 2025 | Appointment |
| Chief Financial Officer | NA | Mr. Xu Jiang | March 2025 | Appointment |
| Director | NA | Ms. Hong Yuanfang | March 2025 | Appointment |
| Independent Director | NA | Mr. Ng Chee Jiong | NA | Appointment |
| Independent Director | NA | Mr. Law Chee Hui | NA | Appointment |
| Independent Director | NA | Ms. Li Feng Lin | NA | Appointment |
Corporate Governance
| Change Type | Description | Effective Date | Impact Assessment |
|---|---|---|---|
| Dual-Class Voting Structure | The company has a dual-class voting structure with Class A Ordinary Shares (1 vote per share) and Class B Ordinary Shares (20 votes per share). | February 27, 2025 | Concentrates voting power with the Controlling Shareholder, Mr. Hong Zhifang (88.13% voting power), potentially limiting influence for other shareholders and discouraging change of control transactions. |
| Controlled Company Status | The company is a 'controlled company' under Nasdaq Stock Market Rules due to the Controlling Shareholder's significant voting power. | NA | Allows the company to rely on exemptions from certain Nasdaq corporate governance requirements, such as having a majority independent board or fully independent nominating and compensation committees, which may afford less protection to shareholders. |
| Board Committees Establishment | Established an Audit Committee, a Compensation Committee, and a Nominating and Corporate Governance Committee, each with a formal charter. | NA | Enhances corporate oversight and governance structure, aligning with public company best practices, despite controlled company exemptions. |
| Audit Committee Composition | The Audit Committee consists of three independent directors (Mr. Law Chee Hui, Mr. Ng Chee Jiong, Ms. Li Feng Lin), chaired by Mr. Law Chee Hui, who qualifies as an audit committee financial expert. | NA | Ensures independent oversight of financial reporting and auditing processes, meeting Nasdaq independence standards and providing financial expertise. |
| Code of Business Conduct and Ethics | Adopted a code of business conduct and ethics applicable to all directors, executive officers, and employees. | NA | Promotes ethical conduct and compliance with legal and regulatory requirements across the organization. |
| Clawback Policy | Adopted a clawback policy permitting the company to recoup incentive compensation from current and former executive officers based on erroneous financial data. | NA | Strengthens accountability for executive compensation and aligns with regulatory requirements (Section 10D of the Exchange Act and Nasdaq rules). |
| Insider Reporting Obligations | Directors and officers are subject to insider reporting obligations under Section 16(a) of the Exchange Act, including filing Forms 3, 4, and 5. | March 18, 2026 | Increases transparency regarding insider stock ownership and trading activities, as mandated by the Holding Foreign Insiders Accountable Act. |
Legal Proceedings
- To the company's knowledge, there are no claims, lawsuits, investigations, and proceedings, including unasserted claims against the company that reasonably could have a material effect on the company's financial position, results, or cash flow.
Related Party Transactions
- Xiamen Xiqi Network Technology Co., Ltd (Xiqi), a shareholder owning 34% of the Company and 35.4% of Xiqi, provided working capital and paid expenses for the Company.
- As of September 30, 2025, the Company owed Xiqi nil, down from $243,788 as of September 30, 2024.
- For FY2025, Xiqi provided $970,077 in borrowings and received $1,221,773 in repayments.
- For FY2024, Xiqi provided $1,478,653 in borrowings and received $3,992,925 in repayments.
- For FY2023, Xiqi provided $5,605,046 in borrowings and received $4,970,289 in repayments.
- Balances due to Xiqi are interest-free, unsecured, and due upon demand.
- The audit committee is tasked with reviewing and approving all related party transactions.
Stakeholder Impact
- Shareholders: The significant net loss and decreased gross profit margin in FY2025 could negatively impact shareholder value. The dual-class voting structure and concentrated control by the CEO limit influence for Class A shareholders. The recent IPO provided capital, but future dilution is possible. No dividends are expected in the foreseeable future.
- Employees: Share-based compensation of $8.8 million in FY2025 indicates significant incentives for key personnel. The company emphasizes attracting, retaining, and motivating qualified employees.
- Customers (Gameplayers): New game launches and increased user engagement in Q4 2025 are positive. However, reliance on in-game purchases and potential for game flaws or security breaches could impact player satisfaction and retention.
- Suppliers (Game Developers, Platforms): Revenue sharing with game developers and platform handling fees are significant costs. Maintaining good relationships with third-party publishing channels is critical for business continuity.
- Creditors: The company had no debts, finance leases, purchase commitments, or guarantees as of September 30, 2025, which is positive for creditors. However, the net loss and need for future capital raises could impact creditworthiness.
Next Steps
- Launch at least three new self-developed games, including 'Danmo Three Kingdoms' in January 2026.
- Expand into new game genres, gaming platforms, and geographic markets.
- Further develop intellectual property beyond gaming into films, animations, and novels.
- License intellectual property rights (trademarks) to manufacturers of toys, clothing, and stationery.
- Invest in research and development companies through equity participation.
- Pursue priority product agency rights for prestigious gaming products.
- Strengthen partnerships with other gaming companies for game licensing, focusing on high-potential markets such as North America, Europe, and emerging regions like Southeast Asia.
- Continue to optimize product content depth and interactive mechanisms to further drive DAU growth.
- Optimize content experiences and consumption designs, guided by the user lifecycle, to further drive growth in ARPPU per quarter and optimize the revenue structure.
- Take measures to remediate identified material weaknesses in internal control over financial reporting.
- Monitor any potential risks that might arise due to the war in Ukraine, including cybersecurity, sanctions, and supply chain.
Key Dates
| Date | Description |
|---|---|
| 2024-05-31 | DarkIris Inc. incorporated in the Cayman Islands. |
| 2024-11-04 | DarkIris acquired 100% equity interest in Hongkong Stellar Wisdom Co., Limited. |
| 2025-01 | DarkIris acquired equity interest of Quantum from Xiqi. Launched new game 'Third Century'. |
| 2025-02 | Quantum acquired equity interest of Turing from Xiqi and Hong Shixiong. |
| 2025-03 | Mr. Hong Zhifang became Chief Executive Officer and Chairman of the Board of Directors. Mr. Xu Jiang became Chief Financial Officer. Ms. Hong Yuanfang became Director. |
| 2025-04 | Stellar commenced operations. |
| 2025-05-14 | Quantum transferred all outstanding shares of Turing to Xiamen Yusanjia Culture Communication Co., Ltd. |
| 2025-06-10 | Board of directors approved the 2025 Equity Incentive Plan. |
| 2025-06 | Launched new mobile game 'Meow Planet Nurturing'. |
| 2025-08-07 | Registration Statement on Form F-1 for the initial public offering declared effective by the SEC. |
| 2025-08-08 | Class A Ordinary Shares commenced trading on Nasdaq under the ticker symbol DKI. Underwriters for the IPO fully exercised their over-allotment option. |
| 2025-08-11 | Company closed its initial public offering (IPO). |
| 2025-08-19 | Granted and vested immediately 2,400,000 Class A Ordinary shares to four employees under the 2025 Equity Incentive Plan. |
| 2025-09-25 | Launched new mobile game 'Rise of the Dynasty'. |
| 2025-09-30 | End of fiscal year. |
| 2025-10 | DarkIris Digital Technology (Xiamen) Co., Ltd was incorporated in the Peoples Republic of China as a wholly owned subsidiary of DarkIris. The Company signed a one-year lease agreement with a third party, effective from November 1, 2025. |
| 2026-01 | Officially launched single-player game 'Danmo Three Kingdoms'. |
| 2026-01-30 | Date the financial statements were issued and filed with the U.S. Securities and Exchange Commission. |
| 2026-03-18 | Effective date for insider reporting obligations under Section 16(a) of the Exchange Act for directors and officers, pursuant to the Holding Foreign Insiders Accountable Act. |
| 2026-07 | Expiry date for one short-term office lease. |
| 2026-08 | Expiry date for one short-term office lease. |
| 2026-09-30 | Total future minimum lease payment of $59,950 for the fiscal year ending. |
| 2026-10-31 | Expiry date for a one-year lease agreement signed in October 2025. |
| 2026-12-15 | Effective date for ASU 2024-03, ASU 2024-04, ASU 2025-01, ASU 2025-03, ASU 2025-04, ASU 2025-07, ASU 2025-08, ASU 2025-09, ASU 2025-12 for annual reporting periods for all entities. |
| 2027-02 | Expiry date for exclusive distribution rights of some licensed games. |
| 2027-12-15 | Effective date for ASU 2024-03, ASU 2025-01, ASU 2025-04, ASU 2025-07, ASU 2025-11 for interim reporting periods for public business entities. |
| 2027-12-15 | Effective date for ASU 2025-09 for annual reporting periods for entities other than public business entities. |
| 2028-12-15 | Effective date for ASU 2025-11 for interim reporting periods for entities other than public business entities. |
Recommendation
holdWhile Darkiris Inc. achieved revenue growth and positive user engagement trends in Q4 2025, the substantial net loss for FY2025, driven by increased operating expenses including significant share-based compensation, and a notable decline in gross profit margin are concerning. The company's heavy reliance on a few popular games and third-party platforms, coupled with identified material weaknesses in internal controls, presents considerable risks. The recent IPO provides capital for strategic expansion, but the long-term success of new game launches and IP diversification remains to be proven. A 'hold' recommendation is appropriate as investors should monitor the company's ability to execute its growth strategies, address internal control deficiencies, and return to profitability before considering further investment.
Keywords
Mobile gaming, Digital games, Game development, Game publishing, In-game purchases, Hong Kong, SEC filing, 20-F, Financial results, Corporate governance, Risk factors, IPO, Nasdaq, Class A Ordinary Shares, Class B Ordinary Shares, DAU, MPU, ARPPU, MDU, Cybersecurity, Intellectual property, Related party transactions, Freemium model
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