F-1: DarkIris Inc. Files for Nasdaq IPO, Highlighting Mobile Gaming Growth and Dual-Class Control Structure
Initial Public Offering (IPO) Registration Statement
DarkIris Inc., a Cayman Islands-based mobile digital game developer and publisher, has filed for an initial public offering on the Nasdaq Capital Market, aiming to raise $6 million by offering 1.5 million Class A Ordinary Shares at an estimated price of $4 per share, while disclosing a dual-class voting structure that grants its CEO, Hong Zhifang, approximately 90.04% of the aggregate voting power post-offering.
Summary
- DarkIris Inc. is pursuing an Initial Public Offering (IPO) of 1,500,000 Class A Ordinary Shares on the Nasdaq Capital Market under the symbol DKI, with an estimated initial public offering price of $4.00 per share.
- The company expects to receive gross proceeds of $6,000,000 from the offering, with net proceeds estimated at approximately $4.3 million after deducting underwriting discounts and estimated offering expenses.
- DarkIris Inc. is a holding company incorporated in the Cayman Islands, conducting substantially all operations through its Hong Kong subsidiaries, Quantum Arts Co., Limited and Hongkong Stellar Wisdom Co., Limited.
- The business primarily involves the development, publishing, and operation of mobile digital games via various third-party digital storefronts.
- The company shifted its business focus towards overseas operations centered in Hong Kong from early 2025, disposing of its mainland China subsidiary, Guangzhou Turing Interactive Entertainment Technology Co., Ltd (Turing), for approximately RMB2.0 million (US$268,000) on May 14, 2025.
- A dual-class voting structure is in place, with Class A Ordinary Shares carrying one vote per share and Class B Ordinary Shares carrying twenty votes per share.
- Post-offering, CEO Hong Zhifang will beneficially own approximately 31.14% of the issued and outstanding share capital and approximately 90.04% of the aggregate voting power.
- The company qualifies as an 'emerging growth company' and a 'controlled company' under Nasdaq rules, allowing for reduced public company reporting and corporate governance requirements.
- Revenue increased by 78.2% to $5,204,659 for the six months ended March 31, 2025, from $2,920,791 for the same period in 2024.
- Net income for the six months ended March 31, 2025, was $907,392, an increase of 30.7% from $694,455 in the prior year period.
- For the fiscal year ended September 30, 2024, revenue increased by 100.5% to $7,920,461 from $3,951,074 in FY2023.
- The company achieved a net income of $1,096,805 for FY2024, a significant turnaround from a net loss of $1,257,824 in FY2023.
- Monthly Paying Users (MPU) for Q1 2025 averaged 36,349, a substantial increase from 8,684 in Q1 2024, and Q2 2025 averaged 34,517, up from 22,449 in Q2 2024.
- Average Revenue per Paying User (ARPPU) for Q1 2025 was $21.99 (up 41.2% from $15.58 in Q1 2024) and for Q2 2025 was $19.01 (up 16.3% from $16.35 in Q2 2024).
- Monthly Download Users (MDU) for Q1 2025 averaged 118,187, an increase of 173.1% from 43,273 in Q1 2024.
Sentiment
Score: 7
Explanation: The company demonstrates strong financial recovery and growth in key metrics like revenue, net income, MPU, ARPPU, and MDU, supported by strategic shifts and new product launches. The IPO provides significant capital for future expansion. However, substantial risks related to concentrated control, reliance on a few games and platforms, and the evolving, uncertain regulatory environment in PRC/Hong Kong temper the overall positive outlook. The decrease in gross profit margin is also a point of concern.
Positives
- Demonstrated strong revenue growth, with a 78.2% increase for the six months ended March 31, 2025, and a 100.5% increase for the fiscal year ended September 30, 2024.
- Achieved a significant turnaround in profitability, reporting a net income of $1.1 million in FY2024 compared to a $1.3 million net loss in FY2023, and continued net income growth in H1 2025.
- Showed improved user monetization with Average Revenue per Paying User (ARPPU) increasing by 41.2% in Q1 2025 and 16.3% in Q2 2025, attributed to successful new product launches and effective marketing.
- Exhibited strong user acquisition capabilities, with Monthly Download Users (MDU) increasing by 173.1% in Q1 2025 due to concentrated new product rollouts.
- Possesses an experienced management team with over two decades of industry expertise in game production and publishing.
- Maintains a diversified game portfolio, including both self-developed and licensed mobile games, catering to a global audience.
- Has established long-standing relationships with major mobile app platforms (Apple App Store, Google Play Store) and trusted payment partners (Mycard, PayPal, WeChat, Alipay), ensuring seamless distribution and transactions.
- Undertook a strategic shift to Hong Kong-centric operations and disposed of its mainland China subsidiary, aiming to improve operational efficiency and potentially mitigate certain PRC regulatory risks.
Negatives
- Gross profit margin significantly decreased to 28% for the six months ended March 31, 2025, from 54% for the same period in 2024, primarily due to a substantial increase in platform handling fees and revenue sharing with game developers.
- Cash balance decreased from $313,735 as of September 30, 2024, to $58,490 as of March 31, 2025, indicating a reduction in cash on hand.
- Selling expenses were reduced by 100% to nil for the six months ended March 31, 2025, which may impact future user acquisition and market reach if not offset by other effective strategies.
- Cash used in investing activities increased significantly to approximately $0.8 million for the six months ended March 31, 2025, mainly due to prepayment for game development.
- The company historically derived a substantial percentage of its revenue from a small number of popular games and a small group of high-spending game players, indicating revenue concentration risk.
Risks
- New games may not be commercially successful, and the company may fail to attract new game players or maintain and grow its existing player base.
- High reliance on in-game purchases; failure to effectively monetize game players could materially and adversely affect financial performance.
- Historically derived a substantial percentage of revenue from a small number of popular games and a small group of high-spending players, posing concentration risk.
- May not be successful in developing new games or licensing intellectual property and games from third parties, which are crucial for future revenue.
- Operations in international markets subject the company to additional business, political, regulatory, operational, financial, and economic risks, potentially increasing costs and hindering growth.
- Any loss or deterioration of relationships with third-party publishing channels (e.g., Apple App Store, Google Play Store) could result in loss of game players and revenues.
- Business is subject to risks related to third-party publishing and payment processing channels, including payment collection issues, fraud, and evolving regulations.
- Faces increasing competition in the mobile and online gaming industry from other developers, publishers, and broader entertainment options.
- New games may attract players away from existing games, potentially shrinking the player base and decreasing revenue from older titles.
- Failure to maintain effective game player service could harm reputation or decrease market acceptance of games.
- Violations of game policies, such as unauthorized third-party sales of virtual items, may impede revenue growth.
- May be unable to prevent unauthorized use of its intellectual property, which could harm business and competitive position.
- Improper use or disclosure of large amounts of data could harm reputation and business due to inherent risks in handling data and evolving privacy laws.
- Any failure or significant interruption in technology infrastructure could impact operations and harm business.
- Breaches of security measures or unintended disclosures of intellectual property or game player data could negatively impact business, brand, and reputation.
- Undetected flaws or bugs in games could harm reputation or decrease market acceptance.
- Any failure or weakness in data analysis or the ability to collect and use data may materially and adversely affect the ability to develop and implement appropriate business strategies and monetize games.
- Success depends on the continuing and collaborative efforts of the management team and other key personnel; loss of key personnel could disrupt business.
- Involvement in litigation from time to time could incur substantial judgments, fines, legal fees, or other costs.
- Subject to credit risk in respect of trade receivables, with no guarantee of timely collection.
- Performance metrics tracked with internal and third-party tools are subject to inherent measurement challenges, and real or perceived inaccuracies may harm reputation.
- May need additional capital in the future and may be unable to obtain such capital in a timely manner or on acceptable terms, leading to dilution or increased debt service obligations.
- Limited insurance coverage could expose the company to significant costs and business disruption from uninsured losses.
- The ongoing wars in Ukraine and the Middle East may materially and adversely affect global economic markets and, consequently, the company's business and results of operations.
- The dual-class voting structure will limit the ability of Class A Ordinary Shareholders to influence corporate matters and could discourage change of control transactions.
- The CEO, Hong Zhifang, will substantially control corporate actions due to concentrated voting power (approximately 90.04% post-offering), potentially disadvantaging other shareholders.
- Shareholders may face difficulties in protecting their interests, and their ability to protect rights through U.S. courts may be limited due to incorporation under Cayman Islands law.
- Uncertainty exists regarding the recognition and enforcement of U.S. court judgments in the Cayman Islands.
- Substantially all operations are in Hong Kong, but due to long-arm provisions under PRC laws, the PRC government may exercise significant oversight and control, potentially limiting operations or hindering the ability to offer shares.
- Changes in PRC government policies, regulations, rules, and their enforcement may be quick with little advance notice, creating regulatory uncertainty.
- The enactment of the Hong Kong National Security Law and Safeguarding National Security Ordinance (SNSO) could impact Hong Kong operating subsidiaries and the stability of the economy.
- Compliance with Hong Kong's Personal Data (Privacy) Ordinance and other data privacy laws may entail significant expenses and materially affect the business.
- There are political risks associated with conducting business in Hong Kong, which could adversely affect business operations.
- Any failure to obtain relevant approval or complete filings with the CSRC in a timely manner could significantly hinder the ability to offer shares and cause their value to decline or become worthless.
- The Holding Foreign Companies Accountable Act (HFCA Act) and PCAOB inspection issues pose a risk of delisting if the auditor is not subject to PCAOB inspections for two consecutive years.
- PRC regulations relating to the establishment of offshore special purpose companies by PRC residents may subject beneficial owners to liability or penalties.
- U.S. regulatory bodies may be limited in their ability to conduct investigations or inspections of operations in Hong Kong.
- The company may undertake relevant obligations under PRC Tax laws with respect to indirect transfers of equity interests.
- There has been no public market for Class A Ordinary Shares prior to this offering, and the market price may be volatile.
- New investors will experience immediate and substantial dilution of approximately $3.62 per Class A Ordinary Share.
- The company does not expect to pay dividends in the foreseeable future, requiring investors to rely on price appreciation for returns.
- Substantial future sales or perceived potential sales of Class A Ordinary Shares in the public market could cause the price to decline.
- Management will have considerable discretion in the application of net proceeds, which may not produce income or increase the share price.
- The company will incur increased costs as a public company, including compliance with Sarbanes-Oxley Act requirements.
- Material weaknesses were identified in internal control over financial reporting as of September 30, 2024, including a lack of financial reporting personnel with U.S. GAAP/SEC experience and a lack of an internal audit department.
- There is no assurance that the company will not be classified as a Passive Foreign Investment Company (PFIC) for U.S. federal income tax purposes, which could result in adverse tax consequences for U.S. holders.
Future Outlook
The company plans to significantly expand its game portfolio by launching at least three new self-developed games, including 'Third Century' which launched in January 2025, with another game recently completed and one currently in the coding process. It intends to develop and expand its intellectual property rights beyond gaming into films, animations, and novels, and to license trademarks for merchandise to establish a comprehensive consumer ecosystem. Strategic investments in research and development companies through equity participation are planned to foster resource sharing and collaboration. The company also aims to pursue priority product agency rights for prestigious gaming products and strengthen partnerships for game licensing, with a particular focus on expanding into high-potential markets such as North America, Europe, and emerging regions like Southeast Asia. Product line diversification with cohesive themes and gameplay mechanics is a key strategy to penetrate new demographics and market segments.
Management Comments
- "We are committed to consistently demonstrating exceptional strength and unique allure across diverse sectors of games, leading the way in pioneering advancements within the gaming industry."
- "Our goal is to create and promote a broader array of engaging, immersive, and captivating mobile game genres to cater to a global audience of gamers."
- "The significant growth in Q1 2025 is mainly due to the concentrated launch of new products such as Immortal Fate and Floating Myth. Through efficient preheating and social media diffusion in the early stages of release, they successfully leveraged large-scale natural traffic."
- "The overall MPU remained in a healthy range in the first half of 2025, laying a solid foundation for the subsequent launch of new products and adjustment of operational pace."
- "The consistent maintenance of quarterly ARPPU indicated that the Company has effectively stimulated users willingness to pay and consumption depth by strengthening content design, limited time activities, and precision marketing, while maintaining the stable performance of its core products."
- "We believe our current liquidity position, along with projected positive operating cash flows and a recent capital contribution of $0.57 million, provides a strong foundation to support our ongoing operations and strategic objectives."
- "Our business has demonstrated stable cash generation capabilities, and we expect to remain cash-flow positive in the foreseeable future."
- "As our cash position improves, we intend to allocate additional resources to the continued development and enhancement of our game products."
- "We are confident that our available cash, combined with disciplined cost management and ongoing revenue from our core business, will be sufficient to meet our operational needs and support future product investment in the long-term."
- "As of the date of this filing, we have not identified any material uncertainties that raise substantial doubt about our ability to continue as a going concern."
Industry Context
The global gaming industry is characterized by globalized operations, rapid iteration cycles, diversified revenue models (including in-game purchases and advertising), and intense competition. The market is experiencing significant growth in both game players and revenues, particularly in the mobile games sector. Projections indicate the global games market will generate $187.7 billion in revenue in 2024, growing to $213.3 billion by 2027. Mobile games are expected to account for $92.6 billion (48% of global gaming revenue) in 2024, with mobile game players projected to reach 2.85 billion. The rapid proliferation of smartphones and expansion of mobile networks, especially in emerging markets, are key drivers. PC gaming revenues are also robust, projected to climb to $43.2 billion in 2024, fueled by cross-platform games and evergreen titles. Emerging regions like the Middle East, Africa, and Latin America present promising growth opportunities, emphasizing the importance of localization efforts for publishers.
Comparison to Industry Standards
- The document states that the mobile and online gaming industry in PRC is highly competitive with low barriers to entry, and the company competes directly with other mobile game developers and publishers, as well as large PRC-based game companies such as Shanghai Junmeng Network Technology Co., Ltd (Junmeng Games) and SPGame Co., Limited.
- The company's games offered internationally are also subject to intense competition.
- The document highlights that the industry is characterized by frequent introduction of new games, short game lifecycles, evolving industry standards, regulatory uncertainties, rapid adoption of technological advancements, and price sensitivity.
- The company's freemium model and reliance on in-game purchases are in line with industry norms, where not all players are paying players, and success depends on converting active players to paying players and encouraging higher spending.
- The document does not provide specific financial or operational benchmarks against these named competitors or global industry averages to allow for a direct quantitative comparison of the company's performance relative to industry standards.
Management Changes
| Role | Previous Person | New Person | Effective Date | Reason |
|---|---|---|---|---|
| Chief Executive Officer, Chairman of the Board of Directors, Director | N/A | Mr. Hong Zhifang | March 2025 | Appointment to new roles within the reorganized company structure. |
| Chief Financial Officer | N/A | Mr. Xu Jiang | March 2025 | Appointment to new role within the reorganized company structure. |
| Director | N/A | Ms. Hong Yuanfang | March 2025 | Appointment to new role within the reorganized company structure. |
| Independent Director Nominee | N/A | Mr. Ng Chee Jiong | Upon effectiveness of registration statement | Appointment as part of corporate governance structure for public listing. |
| Independent Director Nominee | N/A | Mr. Law Chee Hui | Upon effectiveness of registration statement | Appointment as part of corporate governance structure for public listing. |
| Independent Director Nominee | N/A | Ms. Li Feng Lin | Upon effectiveness of registration statement | Appointment as part of corporate governance structure for public listing. |
Corporate Governance
| Change Type | Description | Effective Date | Impact Assessment |
|---|---|---|---|
| Share Structure | Adopted a dual-class voting structure with Class A Ordinary Shares (1 vote/share) and Class B Ordinary Shares (20 votes/share). | February 27, 2025 | Concentrates significant voting power (approx. 90.04% post-offering) in the hands of CEO Hong Zhifang, limiting influence of Class A shareholders and potentially discouraging change of control transactions. |
| Controlled Company Status | Will be a 'controlled company' under Nasdaq Stock Market Rules due to concentrated voting power. | Upon completion of offering | Permitted to elect not to comply with certain corporate governance requirements (e.g., majority independent directors, independent compensation/nominating committees), potentially affording less protection to shareholders. |
| Emerging Growth Company Status | Qualifies as an 'emerging growth company' under federal securities laws. | N/A | Subject to reduced public company reporting requirements, including presenting only two years of audited financial statements and exemptions from certain executive compensation disclosures and auditor attestation requirements under Sarbanes-Oxley Act Section 404. |
| Board Committees Establishment | Intends to establish an Audit Committee, a Compensation Committee, and a Nominating and Corporate Governance Committee. | Upon SEC's declaration of effectiveness of registration statement | Enhances corporate oversight and compliance structure, aligning with public company standards, though exemptions for controlled companies may apply. |
| Code of Business Conduct and Ethics | Adopted a Code of Business Conduct and Ethics applicable to all directors, executive officers, and employees. | N/A | Establishes ethical standards and guidelines for business conduct, promoting integrity and accountability. |
| Clawback Policy | Adopted a Clawback Policy permitting recoupment of certain incentive compensation from current and former executive officers in the event of an accounting restatement. | N/A | Reinforces pay-for-performance philosophy and accountability, aligning with Section 10D of the Exchange Act. |
| Equity Incentive Plan | Approved the 2025 Equity Incentive Plan, reserving 2,400,000 Class A Ordinary Shares for awards to attract and retain personnel. | June 10, 2025 | Provides a mechanism for incentivizing employees, directors, and consultants, aligning their interests with shareholders, but also introduces potential future dilution. |
| Internal Control Weaknesses | Identified material weaknesses in internal control over financial reporting as of September 30, 2024, including a lack of financial reporting personnel with U.S. GAAP/SEC experience and absence of an internal audit department. | N/A | Poses a risk to the accuracy of financial statements and timely compliance with reporting requirements; remedial measures are being implemented to address these weaknesses. |
Legal Proceedings
- The company is not and has not been a party to any litigation, arbitration, or administrative proceedings that are believed to have a material adverse effect on its business, financial condition, or results of operations.
- No such litigation, arbitration, or administrative proceedings are pending, threatened, or contemplated as far as the company is aware.
Related Party Transactions
- The company has outstanding balances due to Xiamen Xiqi Network Technology Co., Ltd (Xiqi), a shareholder (34% ownership) and related entity, amounting to $1,236 as of March 31, 2025, and $0.2 million as of September 30, 2024.
- These balances are interest-free, unsecured, and due upon demand.
- Xiqi provided working capital support to the company through borrowings: $1,834,425 for the six months ended March 31, 2024, and $967,649 for the six months ended March 31, 2025.
- Repayments to Xiqi amounted to $4,730,227 for the six months ended March 31, 2024, and $1,191,185 for the six months ended March 31, 2025.
- For the fiscal year ended September 30, 2024, Xiqi provided $1,478,653 in borrowings and received $3,992,925 in repayments.
- For the fiscal year ended September 30, 2023, Xiqi provided $5,605,046 in borrowings and received $4,970,289 in repayments.
- The newly created audit committee will be tasked with reviewing and approving all related party transactions.
Stakeholder Impact
- Shareholders: Will experience immediate and substantial dilution from the IPO. Their influence on corporate matters will be limited due to the dual-class voting structure and the company's 'controlled company' status. Returns will primarily depend on share price appreciation as no dividends are expected in the foreseeable future. They are exposed to risks related to evolving PRC/Hong Kong regulatory changes and potential delisting under the HFCA Act.
- Employees: Subject to new corporate policies including a Code of Business Conduct and Ethics, a Clawback Policy, and an Equity Incentive Plan. The company has seen a reduction in headcount from 34 to 24 in FY2024, indicating potential workforce adjustments.
- Customers (Game Players): Their experience and engagement are critical to the company's success, influenced by the quality and popularity of new games, monetization strategies, and the reliability of third-party platforms and payment channels.
- Suppliers (Third-party platforms, game developers): The company's high reliance on these parties for revenue generation and game content means their terms and relationships directly impact the company's business model and profitability. Potential for contract termination or unfavorable terms poses a risk.
- Creditors: The company currently has no significant debt, which is positive. However, its ability to meet future obligations depends on generating sufficient cash flows from operations and securing additional financing if needed.
Next Steps
- Listing Class A Ordinary Shares on the Nasdaq Capital Market under the symbol DKI.
- Utilizing approximately 40% of net IPO proceeds for expansion of the operations team and rewards to existing team members.
- Utilizing approximately 40% of net IPO proceeds for product development.
- Utilizing the remaining balance of net IPO proceeds for working capital and other general corporate purposes.
- Continuing to develop two additional self-developed games (one recently completed, one in coding process).
- Further developing game intellectual property beyond gaming into films, animations, and novels.
- Planning to license intellectual property rights (trademarks) to manufacturers of toys, clothing, and stationery.
- Investing in research and development companies through equity participation.
- Pursuing priority product agency rights to represent prestigious gaming products.
- Strengthening partnerships with other gaming companies for game licensing, with a focus on North America, Europe, and Southeast Asia.
- Expanding product line to include games with cohesive themes, gameplay mechanics, and stylistic elements.
- Completing the assignment registration of eleven registered trademarks from Turing to Quantum and one from Xiqi to Quantum by the end of July 2025.
- Appointing independent director nominees (Mr. Ng Chee Jiong, Mr. Law Chee Hui, Ms. Li Feng Lin) effective immediately upon the effectiveness of the registration statement.
- Establishing an audit committee, a compensation committee, and a nominating and corporate governance committee effective upon the SEC's declaration of effectiveness of the registration statement.
- Implementing remedial measures to improve internal control over financial reporting, including hiring more qualified accounting personnel and setting up an internal audit function.
Key Dates
| Date | Description |
|---|---|
| 2017-07-11 | Guangzhou Turing Interactive Entertainment Technology Co., Ltd (Turing) incorporated in PRC. |
| 2018-05-11 | Hongkong Stellar Wisdom Co., Limited (Stellar) incorporated in Hong Kong. |
| 2021-03-19 | Quantum Arts Co., Limited (Quantum) incorporated in Hong Kong. |
| 2021-06-10 | Data Security Law of the PRC promulgated. |
| 2021-07-06 | General Office of the Communist Party of China Central Committee and the General Office of the State Council issued an announcement to crack down on illegal activities in the securities market and enhance supervision over China-based companies listed overseas. |
| 2021-08-20 | Personal Information Protection Law of the PRC promulgated. |
| 2021-09-01 | Data Security Law of the PRC took effect. |
| 2021-11-01 | Personal Information Protection Law of the PRC took effect. |
| 2021-12-16 | PCAOB issued a Determination Report finding inability to inspect or investigate completely registered public accounting firms headquartered in mainland China and Hong Kong. |
| 2021-12-28 | Cybersecurity Review Measures published by Cyberspace Administration of China (CAC) and other authorities. |
| 2022-02-15 | Cybersecurity Review Measures became effective. |
| 2022-08-26 | PCAOB signed the Statement of Protocol (SOP) Agreements with the CSRC and China's Ministry of Finance. |
| 2022-12-15 | PCAOB Board determined it was able to secure complete access to inspect and investigate registered public accounting firms headquartered in mainland China and Hong Kong and voted to vacate its previous determinations. |
| 2022-12-29 | Consolidated Appropriations Act signed into law, amending the HFCA Act to require SEC to prohibit trading if auditor is not subject to PCAOB inspections for two consecutive years instead of three. |
| 2023-02-17 | CSRC promulgated the Trial Administrative Measures of Overseas Securities Offering and Listing by Domestic Enterprises (Trial Measures). |
| 2023-03-31 | Trial Measures became effective. |
| 2024-02-01 | Launch of self-developed game 'Wei, Shu & Wu'. |
| 2024-03-23 | Hong Kong government enacted the Safeguarding National Security Ordinance (SNSO). |
| 2024-05-31 | DarkIris Inc. incorporated in the Cayman Islands. |
| 2024-09-24 | State Council promulgated the Regulations on the Network Data Security Management (Network Data Regulation). |
| 2024-11-04 | DarkIris acquired 100% equity interest in Hongkong Stellar Wisdom Co., Limited. |
| 2024-11-14 | Software copyrights for 'I Have the General* V2.0', 'Webpage game software of Yue Fei the Loyal General* V2.0', and 'The Great Story of Wei, Shu and Wu* V1.0.1' assigned from Turing to Quantum. |
| 2025-01-01 | Network Data Regulation became effective. |
| 2025-01-16 | Quantum reorganized as a wholly-owned subsidiary of DarkIris. |
| 2025-01-01 | Launch of new game 'Third Century'. |
| 2025-02-20 | Software copyright for 'Peach Garden Three Kingdoms *V1.0' assigned from Turing to Quantum. |
| 2025-02-24 | Turing reorganized as a wholly-owned subsidiary of Quantum. |
| 2025-02-27 | Company re-designated and re-classified its authorized share capital into Class A and Class B Ordinary Shares. |
| 2025-03-01 | Mr. Hong Zhifang became Chief Executive Officer and Chairman of the Board of Directors. Mr. Xu Jiang became Chief Financial Officer. Ms. Hong Yuanfang became a Director. |
| 2025-04-01 | Stellar commenced operations. |
| 2025-04-16 | Software copyright for 'Alchemy and Magic *V1.0' assigned from Turing to Quantum. |
| 2025-05-14 | Quantum transferred all outstanding shares of Turing to Xiamen Yusanjia (Disposition). |
| 2025-06-10 | Company allotted and issued additional 10,517,430 Class A Ordinary Shares and 5,432,570 Class B Ordinary Shares on a pro-rata basis, resulting in an aggregate of 16,000,000 ordinary shares outstanding. |
| 2025-06-10 | Board of directors approved the 2025 Equity Incentive Plan. |
| 2025-06-13 | F-1 Registration Statement filed with the U.S. Securities and Exchange Commission. |
| 2025-07-31 | Expected completion of trademark assignment registration from Turing/Xiqi to Quantum. |
| 2025-08-02 | Lease for Hong Kong office expires. |
| 2025-12-15 | Effective date for ASU 2024-04 (Debt with Conversion and Other Options) for fiscal years beginning after. |
| 2026-12-15 | Effective date for ASU 2024-03 (Expense Disaggregation Disclosures) for fiscal years beginning after. |
| 2027-12-15 | Effective date for ASU 2024-03 (Expense Disaggregation Disclosures) for interim periods within fiscal years beginning after. |
Recommendation
holdKeywords
Mobile games, Game development, Game publishing, Hong Kong, Cayman Islands, IPO, Nasdaq, Digital entertainment, In-app purchases, ARPG, MMO, Freemium, Corporate governance, Dual-class shares, China regulations, Cybersecurity, Data privacy, SEC filing, F-1
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