20-F: CTW Cayman Reports Strong Revenue Growth, IPO Success
Annual Report
CTW Cayman, a leading web-based gaming platform, announced significant revenue growth for fiscal year 2025, driven by new game launches and international expansion, despite a decrease in net income.
Summary
- Revenue increased by 32.07% to US$90.3 million in fiscal year 2025 from US$68.4 million in fiscal year 2024.
- Net income decreased by 35.95% to US$3.8 million in fiscal year 2025 from US$6.0 million in fiscal year 2024.
- Gross in-game purchase amounts rose to US$107.0 million in fiscal 2025 from US$84.5 million in fiscal 2024.
- Monthly Active Users (MAUs) increased by 46.79% to 3,378,835 in 2025 from 2,301,929 in 2024.
- Paying Monthly Active Users (PMAUs) increased by 41.31% to 88,503 in 2025 from 62,621 in 2024.
- Return on Ad Spend (ROAS) was 116.4% in fiscal 2025, up from 99.3% in fiscal 2024, but lower than 130.3% in fiscal 2023.
- The company launched 7 new games in fiscal 2025, which collectively generated approximately US$32.3 million in revenue.
- A one-time contingent gain of US$4.7 million was recognized from the recovery of a cryptocurrency bankruptcy claim related to a 2013 investment.
- A new material weakness in internal control over financial reporting was identified related to QuickBooks system logical-access management and service-organization management.
Sentiment
Score: 6
Explanation: While CTW Cayman demonstrates strong top-line growth and user acquisition, driven by successful new game launches and international expansion, the significant decline in net income and operating income raises concerns about profitability and cost management. The identification of a new material weakness in internal controls and substantial impairment charges for game developer advances indicate operational and financial risks that warrant close monitoring. The recent IPO provides capital, but the increased expenses and operational risks temper overall sentiment.
Positives
- Significant revenue growth of 32.07% year-over-year, reaching US$90.3 million in fiscal 2025, driven by new game launches and international expansion.
- Strong user base expansion with Monthly Active Users (MAUs) increasing by 46.79% to 3,378,835 and Paying Monthly Active Users (PMAUs) growing by 41.31% to 88,503 in fiscal 2025.
- Successful launch of new hit titles like 'So Im a Spider, So What? Ruler of the Labyrinth' (15.8% of total revenue) and 'Arifureta: From Commonplace to Worlds Strongest Rebellion Soul' (10.3% of total revenue) in fiscal 2025.
- Improved Return on Ad Spend (ROAS) to 116.4% in fiscal 2025 from 99.3% in fiscal 2024, indicating more efficient user acquisition and marketing effectiveness.
- Successful Initial Public Offering (IPO) on Nasdaq Capital Market in August 2025, raising US$12.0 million in gross proceeds.
- Diversification of revenue streams with increasing contributions from outside Japan, which now accounts for 30.4% of total revenue (up from 18.5% in fiscal 2024).
- Robust pipeline of 11 new games in pre-registration, including titles based on globally recognized animation IPs like Doraemon and Kakegurui, expected to launch in late 2025 and 2026.
- Implementation of AI-driven optimization for automated translations, personalized gaming experiences, and ad management to enhance user engagement and monetization.
- Remediation of previously identified material weaknesses in internal control over financial reporting as of July 31, 2025.
Negatives
- Net income decreased by 35.95% to US$3.8 million in fiscal 2025, down from US$6.0 million in fiscal 2024, primarily due to increased operating expenses.
- Operating income turned into a loss of US$1.065 million in fiscal 2025, compared to a gain of US$6.656 million in fiscal 2024.
- Research and development expenses increased significantly by 480.5% to US$5.5 million, largely due to US$2.7 million in impairment charges related to advance payments to game developers and increased payroll for a new R&D center.
- Sales and marketing expenses increased by 40.5% to US$55.4 million, representing 61.3% of total revenue in fiscal 2025.
- Foreign currency transactions resulted in a loss of US$0.3 million in fiscal 2025, a significant shift from a gain of US$0.8 million in fiscal 2024.
- Paying user retention rates (Day 1, Day 7, Day 30) declined in fiscal 2025 compared to fiscal 2024 and 2023, indicating potential challenges in long-term player engagement.
- A new material weakness in internal control over financial reporting was identified related to the lack of proper controls over QuickBooks system logical-access management and service-organization management.
- Significant valuation provisions for advances to game developers (approximately 35.8% of gross outstanding balances as of July 31, 2025) due to engagement with less experienced developers and lesser-known IPs.
Risks
- The industry is intensely competitive, and the company may not be able to distribute successful games or compete effectively with larger platforms and entertainment options.
- The free-to-play business model exposes the company to risks, including the failure of new games to achieve commercial success and reliance on a small percentage of end-users for in-game purchases.
- Dependence on third-party IP holders and game developers for content, with risks of losing key licenses or partnerships on favorable terms, and exposure to potential infringement claims.
- It may become increasingly difficult and more expensive to acquire players, and the company may not achieve a positive return on investment on user acquisition efforts.
- The company may be unable to fully recover advances to game developers if a game fails to launch or generates insufficient in-game purchases.
- Technology upgrade risks, including delays and additional costs, and the need to adapt to rapid changes in web-based technologies, network infrastructure, and payment systems.
- Operating metrics are subject to inherent challenges in measurement, and real or perceived inaccuracies may harm the company's reputation and business.
- Dependence on operating systems and network infrastructures not controlled by the company; changes could significantly harm player retention, growth, and engagement.
- Reliance on a limited number of data storage and cloud infrastructure providers, leading to potential service disruptions or fee increases.
- Reliance on third-party payment processors, exposing the company to payment-related risks, fraud, and potential difficulty accessing services.
- Content policies or regulations adopted by regulators, consumer opposition, and litigation (e.g., age appropriateness, sensitive topics, gaming disorder) could negatively affect game distribution.
- Security breaches or other disruptions could compromise information or player data, leading to loss of players, increased costs, significant liability, and reputational harm.
- Periodic and annual operating results are dependent on the release of hit titles, causing significant fluctuations due to short game life cycles and unpredictable factors.
- Inability to successfully manage current and future growth, particularly geographic expansion, could adversely affect results of operations and financial condition.
- Reported financial results could be adversely affected by the application of existing or future accounting standards.
- Changes to U.S. tariff and import/export regulations or other international trade policies may have a negative effect on the business.
- Changes and uncertainties in the tax system in operating countries could materially adversely affect financial condition and results of operations.
- Data privacy and security laws and regulations (e.g., CCPA, GDPR, COPPA, Age-Appropriate Design Code) could increase operational costs and subject the company to sanctions.
- Constraints from changing international legal and regulatory requirements (e.g., anti-money laundering, gambling, random digital item mechanics) could impact operations and increase costs.
- Dependence on key management and technology personnel; loss of these individuals could significantly harm the business.
- Reductions in discretionary consumer spending due to economic downturns, global pandemics, or other factors beyond control.
- Risks and uncertainties of global operation, including fluctuations in foreign currency exchange rates and geopolitical conflicts.
- Adverse effects of inflation on the company's cost structure.
- Social opposition to online gaming could limit growth and impact the future of the business.
- Software is susceptible to errors, bugs, flaws, and vulnerabilities, which can harm financial results and reputation.
- Dependence on the protection of proprietary information and owned/licensed intellectual property, with risks of infringement or misappropriation.
- The development and use of artificial intelligence (AI) in the platform may present operational and reputational risks, including intellectual property ownership uncertainties.
- Risks associated with acquiring or investing in other businesses, intellectual properties, or assets, including integration challenges and financial impairment.
- Use of open-source software may pose risks to proprietary software, including unknown bugs, security vulnerabilities, and licensing compliance issues.
- Corporate and social responsibility and reputation risks, including negative perceptions from employees, business partners, and end-users.
- Catastrophic events and climate change may have a long-term impact on the business and infrastructure.
- The market price of Class A ordinary shares may be volatile or decline regardless of operating performance.
- Failure to implement and maintain an effective system of internal controls or remediate identified material weaknesses could lead to reporting failures and affect investor confidence.
- The sale or availability for sale of substantial amounts of Class A ordinary shares could adversely affect their market price.
- The company does not intend to pay dividends for the foreseeable future.
- If securities or industry analysts do not publish research or publish negative reports, the price and trading volume of Class A ordinary shares could decline.
- The dual-class share structure with different voting rights and concentration of ownership in the founder may limit shareholders' ability to influence corporate matters.
- The company's securities may be delisted if it cannot continue to satisfy Nasdaq Capital Market listing requirements.
- Anti-takeover provisions in the articles of association may discourage, delay, or prevent a change in control.
- If the company ceases to qualify as a foreign private issuer, it would incur significant additional legal, accounting, and other expenses.
- Shareholders may have less protection due to foreign private issuer exemptions from certain Nasdaq corporate governance standards.
- Difficulty enforcing judgments against the company due to its Cayman Islands incorporation and international operations.
- Cayman Islands laws may not provide shareholders with benefits comparable to those provided to shareholders of U.S. corporations.
- Potential classification as a passive foreign investment company (PFIC) could have adverse U.S. federal income tax consequences for U.S. taxpayers.
- Shareholders may be held liable for claims by third parties against the company to the extent of distributions received upon redemption of their shares.
Future Outlook
The company is committed to investing in high-quality IP content and collaborating with top-tier developers to deliver games appealing to a wider global audience, furthering its presence in global markets beyond Japan and increasing market share in the mobile game segment. It is dedicated to exploring new opportunities presented by advanced technologies, including artificial intelligence and data analytics, to drive future growth. Capital expenditures are expected to remain significant in the foreseeable future.
Management Comments
- We believe that our overall profitability will increase in the long run, primarily driven by our continuous focus on acquiring high-quality content and strategic partnerships as well as our growth momentum attributed by the expansion into the global market.
- We are also dedicated to exploring new opportunities presented by advanced technologies, including artificial intelligence and data analytics, to drive future growth.
- Management expects the effective tax rate to continue to be influenced by the geographic mix of earnings among subsidiaries and any future changes in local tax laws or international tax regulations affecting the Group's operating regions.
- Management considers this gain [from MTGOX recovery] to be non-recurring and not reflective of the Group's ongoing operations or recurring profitability.
Industry Context
The company operates in the intensely competitive global online gaming industry, specifically focusing on HTML5 and Japanese animation IP-based games. It holds a leading position in the anime IP-based H5 games market but faces significant competition from major tech giants (e.g., Apple, Google), large gaming platforms (e.g., Steam, Sony, Nintendo, Microsoft, Tencent), and other entertainment options. The industry is characterized by short game life cycles, high user acquisition costs, and evolving player preferences, requiring continuous investment in new content, technology, and marketing strategies.
Comparison to Industry Standards
- The company is identified as the largest anime IP-based H5 games platform in 2023 globally in terms of gross billings, according to the Frost & Sullivan Report.
- The company competes with major tech giants such as Apple and Google, as well as large gaming platform companies like Steam, Sony, Nintendo, Microsoft, and Tencent.
- In the sub-sector of H5 games and anime IP-based H5 games, the company faces competition from major companies like Tencent and NetEase, alongside several smaller platforms.
Management Changes
| Role | Previous Person | New Person | Effective Date | Reason |
|---|---|---|---|---|
| Director | NA | Akihiro Ishiwata | August 2025 | Appointment as part of board expansion. |
| Independent Director | NA | Kevin Dean Vassily | August 2025 | Appointment as part of board expansion and to strengthen financial reporting function. |
| Independent Director | NA | Naoto Hattori | August 2025 | Appointment as part of board expansion. |
| Independent Director | NA | Koichiro Yamashita | August 2025 | Appointment as part of board expansion. |
| Chief Financial Officer | NA | Patrick Liu | July 2024 | Appointment to oversee internal financial records, accounting, and financing matters. |
| Independent Registered Public Accounting Firm | YCM CPA INC. | Golden Ocean FAC PAC | September 5, 2025 | Dismissal of previous firm and appointment of new firm after evaluation process. |
Corporate Governance
| Change Type | Description | Effective Date | Impact Assessment |
|---|---|---|---|
| Committee Establishment | Established an audit committee, a compensation committee, and a nominating and corporate governance committee, voluntarily adopting charters for each. | NA | Enhances corporate oversight and aligns with public company standards, addressing a previous material weakness related to the lack of an audit committee. |
| Board Independence | The company has established a majority of independent directors on its board and chooses not to rely on the foreign private issuer home country practice exception for this standard. | August 2025 | Strengthens board independence and oversight, providing greater protection for shareholders. |
| Annual Meeting Practice | The company followed home country corporate governance practices instead of Nasdaq Listing Rule 5620, which requires an annual meeting of shareholders no later than one year after the fiscal year-end. No annual meeting was held for the fiscal year ended July 31, 2025. | Fiscal year ended July 31, 2025 | Shareholders may be afforded less protection than under Nasdaq standards, as annual meetings provide a forum for shareholder engagement and accountability. |
| Policy Adoption | Adopted a code of business conduct and ethics, and insider trading policies and procedures. | July 2025 | Promotes ethical conduct and compliance with insider trading laws, enhancing corporate integrity. |
| Internal Control Weakness | Identified a new material weakness in internal control over financial reporting related to QuickBooks system logical-access management and service-organization management. | July 31, 2025 | Indicates a deficiency in financial reporting controls, which could affect the reliability of financial statements and investor confidence if not remediated. |
Legal Proceedings
- Not currently subject to any significant legal proceedings, but may encounter actual or threatened legal actions in the ordinary course of business (e.g., anti-money laundering, gambling, intellectual property, data privacy, consumer protection, tax, labor issues, torts, illegal content, securities, employment, contractual rights, civil rights infringement, false advertising).
- Risk of heightened liability protection for third-party content in certain jurisdictions outside of Japan.
- Anticipates ongoing allegations from third parties, including competitors and non-practicing entities, claiming intellectual property infringement.
Related Party Transactions
- Due to related parties was US$47,688 as of July 31, 2025, related to unreimbursed expenses paid by management on behalf of the Group.
- Employment agreements and indemnification agreements have been entered into with each executive officer and director.
- Mr. Ryuichi Sasaki, the founder and CEO, and his affiliates beneficially own 95.2% of total outstanding share capital and 98.6% of the aggregate voting power, making the company a controlled company.
Stakeholder Impact
- Shareholders: Potential for long-term value creation through global expansion and new game launches, but diluted influence due to dual-class share structure and founder's control. Risk of share price volatility due to mixed financial results and internal control issues. No dividends expected in the foreseeable future.
- Employees: Continued investment in talent, particularly in software engineering, creative arts, and AI technologies, with a new R&D center established in Shanghai. Benefits include free meals, snacks, and a flat management structure.
- Customers (Game Developers): Opportunities for monetization through the platform, upfront advances for game development, and comprehensive support services. Risk of unrecovered advances if games underperform.
- End-users/Game Players: Access to a diverse selection of free-to-play, HTML5-based games inspired by Japanese animations, with enhanced experiences through AI-driven localization and customer support. Risk of declining engagement if content does not meet expectations or due to competition.
- Creditors: The company's ability to pay debts is subject to its financial condition and cash flows, with a note that dividends cannot be paid if it would result in the company being unable to pay its debts.
Next Steps
- Launch new game titles based on globally recognized animation IPs, including Doraemon and Kakegurui, in late 2025 and 2026.
- Continue investing in high-quality IP content and collaborating with top-tier developers.
- Further expand presence in global markets beyond Japan, particularly in the U.S., Europe, and other parts of Asia.
- Explore new opportunities presented by advanced technologies, including artificial intelligence and data analytics.
- Perform system and process evaluation and testing of internal controls over financial reporting for the fiscal year ending July 31, 2026, as required by Section 404 of the Sarbanes-Oxley Act.
- Remediate the new material weakness in internal control over financial reporting related to QuickBooks system logical-access management and service-organization management.
Key Dates
| Date | Description |
|---|---|
| 2013-08-14 | CTW Inc. (CTW Japan) established by Mr. Ryuichi Sasaki. |
| 2018 | Official launch of the G123 platform. |
| 2019 | Gross proceeds from end-users achieved JPY 1 billion for the first time. |
| 2019 | Vivid Army game launched. |
| 2021 | Gross proceeds from end-users reached JPY 10 billion for the first time. |
| 2021-11 | Began distributing games in English to engage international audiences. |
| 2022 | Sharpened focus on games inspired by popular anime IPs. |
| 2022-02 | Queens Blade Limit Break game launched on the platform. |
| 2023-06-09 | Bao Cayman (previous holding company) incorporated under Cayman Islands law. |
| 2023-09-11 | CTW G123 Singapore Pte., Ltd. (CTW Singapore) established in Singapore. |
| 2023-09-29 | Mr. Sasaki transferred 100% ownership of CTW Japan to Bao Cayman. |
| 2023-10-12 | AinekoX Co., Ltd. (AinekoX) established in Taipei City, Taiwan. |
| 2024-03-04 | Shanghai Tuwaii Tech Co., Ltd. (Tuwaii) established in Shanghai, China. |
| 2024-07 | Patrick Liu appointed as Chief Financial Officer. |
| 2024-09-25 | Beijing Weiyou Chuxin Tech Co, Ltd. (WFOE) incorporated in the PRC. |
| 2024-10-23 | New game 'So Im a Spider, So What? Ruler of the Labyrinth' launched on the platform. |
| 2024-11-15 | CTW Cayman (current ultimate holding company) incorporated under Cayman Islands law. |
| 2024-11-25 | Change the World Corporation (CTW Korea) established in Seoul, South Korea. |
| 2024-11-29 | CTW HK Limited (CTW HK) incorporated in Hong Kong. |
| 2025-01-20 | New game 'Arifureta: From Commonplace to Worlds Strongest Rebellion Soul' launched on the platform. |
| 2025-01-27 | CTW Cayman acquired 100% ownership of Bao Cayman. |
| 2025-02 | New game 'Negima! Magister Negi Magi Mahora Panic' launched in fiscal 2025. |
| 2025-04-03 | CTW US Inc. (CTW US) incorporated in Delaware, USA. |
| 2025-04-24 | Shanghai Weiyouyi Chuxin Tech Co., Ltd. (CTW Shanghai) established as a wholly owned subsidiary of WFOE. |
| 2025-05 | All operations previously carried out by Shanghai Tuwaii were transferred to CTW Shanghai, completing the Reorganization. |
| 2025-05-15 | Share re-structure completed and Amended and Restated Memorandum and Articles of Association became effective. |
| 2025-06 | 2025 Equity Incentive Plan and 2025 Employee Share Purchase Plan adopted. |
| 2025-07 | Two patent applications for generative AI-based character deformation and head ratio control systems published. |
| 2025-07-30 | Registration statement on Form F-1 declared effective by the SEC. |
| 2025-07-31 | End of fiscal year 2025. |
| 2025-08-06 | Class A ordinary shares commenced trading on The Nasdaq Capital Market (Nasdaq) under the ticker symbol CTW. |
| 2025-08-07 | Company closed its initial public offering (IPO) of 2,400,000 Class A ordinary shares. |
| 2025-09-05 | YCM CPA INC. dismissed as the independent registered public accounting firm. |
| 2025-09-11 | Golden Ocean FAC PAC appointed as the new independent registered public accounting firm. |
| 2025-11-17 | Date of filing of the annual report on Form 20-F. |
Recommendation
holdWhile CTW Cayman demonstrates strong top-line growth and user acquisition, driven by successful new game launches and international expansion, the significant decline in net income and operating income raises concerns about profitability and cost management. The identification of a new material weakness in internal controls and substantial impairment charges on game developer advances indicate operational and financial risks that warrant close monitoring. The recent IPO provides capital, but the dual-class share structure and concentration of voting power in the founder limit minority shareholder influence. The stock is a 'Hold' as the growth potential is offset by profitability challenges and internal control issues, suggesting investors should await clearer signs of improved operational efficiency and sustained profitability before considering a 'Buy' or 'Sell' position.
Keywords
web-based gaming, HTML5 games, Japanese animation IP, free-to-play, in-game purchases, game distribution, user acquisition, ROAS, financial results, SEC filing, Nasdaq, corporate governance, risk factors, AI technology, global expansion, CTW Cayman, Vivid Army, Queens Blade Limit Break, So Im a Spider, So What? Ruler of the Labyrinth
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